Fabulous man!
Top row to me small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
Fabulous man!
Top row to me small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
very nice work you doing here!
Awesome work !
Just curious, what’s the polycount on Eva?
That looks awesome! Incredible amount of detail, great work.
Good day to you sir! I am very impresses with your work first off all, now I have an important question. Or two.
One, the 4th image down, with the two massive cables exposed on his back…how did you create the repetitive pattern???
Second, did you split up the mesh in different polygroups. I am making a concept eva I designed myself, there is much detail. So I need to mesh o be of a substantial polycoun and detail.
I have a 12 gig machine but this doesn’t matter as zbrush still cant use more ram like mudbox can.
Please help!!
thanks!
hello, thanks for the kind words, maybe is time to made a beauty render for this model, I have to fix some proportions issues first, well, I dont have spare time right now .
about your questions:
I model the pattern in 3ds max repeating a simple extruded hexagon, then I proyected the details from the 3ds max mesh into another pipe subtool inside Zbrush using the “proyect all” tool.
I split the model in several subtools, one for the torso, head and arms, other for legs, and other for some details like entryplug cap and “knife holders” this help to handle high polycounts in the diferent pieces of the model, also I exported the base mesh to 3ds max to group diferent parts in polygroups for easy access to dificult areas.
I dont know, how technically zbrush handle memory, but I have the impression that use a lot of ram with large models, the torso of eva-01 have 14.000k polys and while I`am working the ram reach the 7gbs of used ram, maybe zbrush dont have the 4gbs restriccion of other 32bit applications :rolleyes:.
hope this help a bit, show us your eva concept! cya!
JC
I hope that you are still currently working on this Dunkel! It’s a wonderful model. When you get finished you should look into sending the model to someone that works for the company.
Also maybe make a blog on this? Even a simple Blogger blog would be awesome.
I’m really hoping to see the finished product. I wish I could do this kind of art myself.