ZBrushCentral

Erik Hallberg's Scetchbook

timpo & FatherO

Thank you both so much!


Here’s another little doodle.

progress_v001.jpg

One more doodle. Very quick. This time I attempted to sculpt something from nothing but a ground plane without the aid of symmetry (though, the “gun” was made from a separate object).

planeSculpt.jpg

love the style

Really cool stuff, dig the last two heads a lot! :slight_smile:

Thank you both! :smiley:


This is a larger project that I’ve been working on (and off…) for a long time, and I’m getting closer on finishing up on some of the modeling.

I’ve just started to test out some rendering in the BPR, and I’m curious to know if anyone knows of a good trick to get rid of the very black shadows that I get just above his lower eyelids.

marinev003.jpg

Very cool sculpt this last one and specially like the ryan gosling sculpt too! :+1:

cant help you on the BPR unfortunately, as iv not really used it either,

Beautiful work! Regarding the hard shadows perhaps position a new light low in the scene or turn down your shadow strength, light & render menus respectively. -S

I think on way that may help, is using the best render button instead of the not button, it gives you nice soft shadows over the whole model. I hope that helps! :slight_smile:

wow this matt damon soldier is awesome … would love to see more …great work!

Wow man, great sculpt! Loved the details of the accessories :slight_smile:

This looks pretty amazing! And with texture it definitely has potential to be photorealistic. great job! :+1:

Nice work, Erik! Good to see that you keep yourself occupied now that you are “skipping” work. Have you started on a homepage yet? I can really recommend wordpress.com. It’s nice to not have to deal with html and spend time sculpting instead.

By the way. I think the soldier would look great with a helmet ;-D. Here is a reference image. I found it on this internet thing called GOOGLE
1771_humorpictureas1.jpg

Oh yeah, I just realised I should write something about those shadow issues below the eyelid. Try dialing LDepth to a negative value and/or raising the gamma on your render/Light/BPR Shadow. If you would have had issues with your shadow being over all to dark you could lower the GStrength value. To get a better diagnostic view of the shadows you an appy a material with high ambient lighting and no diffuse or specular. Another option is to do the diagnostic with the BPR filters.bpr for Erikur.jpg

Thank you all so much! I really appreciate the generous comments :slight_smile: And thanks for the help on the lighting!

I’ll post some more renders of this in the near future :slight_smile:

Bystedt, always the funny guy…! :wink: He does have a helmet, I just removed it because the shadows cast from it only made everything worse!
Though, now, it seems like the Ldepth thing did the trick! Thank you ZBrush master Bystedt! I loved your fibermesh tutorials!

excellent sculpt!

Thank you!


So here’s another render. Funny how it’s almost exactly the same angle and crop as last time…! But here’s the helmet and I also added a radio and tweaked a bunch of other stuff. Still more to come!

marinerender.jpg

I haven’t worked on any personal stuff during the past six months, mostly due to being focused on work a lot. So good thing I saved these updates from characters I fiddled with early this year :wink: Hopefully I can call all of these very WIP and get back to them at some point in the not too distant future!

Ryan Gosling… looking weird. I hope it’s mostly because of the missing eyebrows. :stuck_out_tongue:

Based on a concept from James Kei, still mostly symmetrical. I hope to get back to this one sometime!

2.jpg

and also a video render of the marine. Maybe not the prettiest render. My BPR skills never grew far. 720p and fullscreen for ULTRA MAXIMUM EFFECT.

I also attempted to pose the t-rex doodle, and of course the posing involved some proportional modifications too

3.jpg

Hey Erik,

Nice to see that you still have some time to post some new stuff! I like the guyin the cap :slight_smile:

Very cool ! I really like the style on the last character, well done :wink:

very nice stuff here :slight_smile: