ZBrushCentral

elven soldier_uni character

Wow! This guys REALLY come on baker17… looking superb with the material updates you’ve chosen here… :+1:

Chris

yeah, i gta 2nd Atwooki on this one bro, your textures look great. i think im gna stay up and work a lil more tonight…:o

keep it up man! :slight_smile:

thanks for the comments guys!

im gonna try another color scheme for the shoulder guards… something similar to the breastplate… will post that soon…

@morph106… burning the midnight oil ay… welcome to my world… can’t seem to get to bed before 2/3 these days! work work work! we got 14 days left until our exhibit… so im cramming it all in!

another armour shot i know… but this is probably the last drastic change i will make to it… i think i prefer this color for the shoulders now. what do you think?

armour4.jpg

hey andrew,

this update works with the the existing color pallete but the variation of the last update was nice too.
cant wait to see it back on the soldier again.
when you get a chance man, can you point out how you did yr AO pass. i tried to do it in Rman but it didnt work out. Then i couldnt figure out where to plug the displacement map into the mib_amb_oclu. shader in MR.

thanks g!

hey morph…

this doesn’t actually have AO pass in it. i will do that again when i have the whole thing intact, and i’ll post my shader set up… but i normally do the AO in a seperate scene, and composite in ps. gives you a little more control. but to set it up… just use the displacement utility, as normal… the load it into the surface shader as norm… shouldn’t be any probs there… :slight_smile:

Andrew, this looks very appealing also, especially given the high diffusion of his skin overall currently…
but personally I’d say the very dark armour you had some time back had more impact (the skin’s diffuse
might then need lowering somewhat to make both the armour anfd the skin feel comfortable together, though (?)

Having said that his lower pteruges are ‘hanging well’ :wink:

Chris

sorry bro, production must be gettin to me, thats why i failed to graph the surface shader so i could find its SG node, duh!

thanks for the AO help tho.

here he is again! with a face! standard render in MR with point light and HDR controling reflection. have a feeling lookin at it now, his lips are a little too red?

soldier_08.jpg

Looking good. I would say the lips were too red.

well… this is a poster im using for my exhibit for uni… so i guess its pretty much done… what’dya think? i’ll post some more angles soon. and im rendering a 360 for my reel. :slight_smile:

print_legionnare.jpg

Fabuloso. La textura y el modelo son impecables. Me encantan tus trabajos.:+1: :+1: :+1: :+1: :+1:

nice stuff!

thanks guys… will try put some more renders up soon. :slight_smile:

Excellent! I didn’t know they had steroids back in those days, just kidding. :laughing: Great work, keep it up. :+1:

Lookin veeery sweet, Andrew - well done!

As a couple of minor suggestions:

1.) The thongs on his upper sandals seem to blend in tonally too much too his feet (value and color); could you lower their diffuse
without too much bother to bring them out some?

2.) Perhaps more in the way of Final Gathering (or dare I say it, ambience on his skin to get rid of the heaviness of the shadows?

Aside - top - notch :slight_smile:

Chris

great work on the character the detailing is excellent.

great work on the soldier

thank you everyone for the comments! :slight_smile:

@ Atwooki - totally agree man! cheers will touch it up soon.