wow thats really great!
Very nice! Do you have a video of the process or a good tutorial for the trunk and leaves that you’d recommend?
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elephantine when fibre mesh first got released this amazing tutorial set came out the bottom two videos in the list are trees and leaves… came out that
should help with the basics in the next couple of weeks I plan to make a really epic tree now I have got this one to this stage, and I will lay out how I am
building trees… here is another very very cool video set that whole scene is created in tutorials try to find them all they are somewhere on the pixologic site…
michael milano thanks man
EZRA52 thank you
I’ve been working on this more and very happy now with the leaves still not perfect but that a issue that might take time to work out… the leaves sit way
better the middle of the tree canopy is almost hollow so lots of great shadow effects and incredibly the poly count is only 11 million most of which are in
the tree truck and thanks to q-remesher that has a good low topo!!
I have had a few crashes but no more than usual and really i don’t worry any more I learn to do the repeat after a crash better only sad part was i lost a
great set of low poly multimest insert leaves which i will have to make… again they are super low poly which is amazing!!
few angles here couple of different shadow strength shots and one looking into the canopy
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then i have what i labelled primary branches which are fibermeshed with four segments and 4 sides
then i found the trick of using blow grooming brush to get that wild spread form of branches and i used
that for the next two sets of twigs one short fibre mesh after pressing mask-Fiber button and then
clicking with control to get the tips of the branches masked… after that get those branches on
[FONT=&]oh another tip put all fibers on with trunk upside down!! with gravity up to full 1
this helps the form dramatically ! and then when you brush with groom blower brush you’ll see the difference!
last step leaf fibers flow the video links above for that…
the most interesting thing is trees and branches grow and strive for light so they naturally push to the edges
of the tree to get the best light on the leaves…where as fibermesh does not really do that…
its a little more like a lung than a tree. I will work it out and get a video tutorial up soon if anyone is interested…
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just added this rendered in chalk with hint of blue for the trunk
I would be Your tree looks excellent and I’d love to do something like that myself someday.
awesome! thanks for the tips
I wanna walk around that tree bare-footed, great piece
thanks very much guys glad you like it
Gedn: same here
jack999: my pleasure glad it helps
Senka: thanks man I actually have yesterday made the base for my next tree… I decided to get a little more
ancient feel and I filmed it with timelapse and using the history feature… a description below of some of the
steps and hopefully the video helps…
there will be a second part detailing some of my techniques for the branches and outlining ideas on how to improve
the fall of the leaves… its going to be a fun image I hope to be able to use it for my portfolio…
<iframe src=“http://www.youtube.com/embed/e8lEwRyZUws?rel=0” allowfullscreen="" frameborder=“0” height=“480” width=“853”></iframe>
So here is first part of the process involved in making my sculpture of a highly detailed digital tree sculpture
I plan to make this with heaps of detail grass blades and leaves vines twigs and more…
Here we have the base mesh created I used the move tool and the clay build up tool to form the majority of
the land-forming. thinking about where patches of grass will come leaves maybe even pots of plants might
occur if it fits the image…
I used zspheres to form the base of the tree pulling out roots on top of the hill and getting the ancient look
for the main trunk with the low flowing trunk sweep… also thinking how the final leaves will be formed and
the primary branches plus the twigs which will be the foundations for the leaves…
I then i go back into both those forms with a multi mesh to form extra branches and roots and drag out smaller
ones with the snake hook brush then reform with dynamesh…
OK I now have the base to a OK stage in the next video I plan to go back apply major details to the branches
and add texture to the trunk…
then it will be time to play with fibermesh to bring it all to life. that’ll be in part two hope this helps.
Attachments
Thanks for that video earthtriber. That’s so informative. Can’t wait to see the next. I love these trees.
Ezra
Good Video man …Nice Job small_orange_diamond
small_orange_diamond
As I see less and less people post video speeds on this forum…and to view the video is the most interesting part…sometime the vid it’s better than the final model…or maybe it***539;s it’s just me…Anyway good job man…keep them coming
WOW…You are getting some really beautiful results with the techniques that you are useing EarthTriber……Thanks for sharing the techniques, and for taking the time out to make the videos…best tress i’ve seen done in this forum yet…:D…Luv the shape,flow,and rhythm of the last one that you are working on…Great touch with the addition of the roots hanging and growing into the rocky perch that the tree is growing upon…Can’t wait to see it evolve further…Excellent job done so far…
small_orange_diamond:)
Glenn
so Ive almost got it to the stage of fibermesh… here are some shots to show where I am up to today,
I have a bunch of good videos from this to edit into the second video… right now I am sitting in a hotel
lobby in Pandang Sumatra about to fly to Jakarta been a big adventure and I love my laptop which I
can paint sculptures with everywhere and anywhere…
video maybe this week part two exciting to see what the amazing fibermesh will do to this little out
crops of grass and all sorts all over it!
explanation will follow in the video…
BUSNISMANPATRIOT: thanks when I edited it I tried to slow the timelapse
a touch as it seems so jerky in comprasion to filming portraits but glad it
works I mGed to time lapse and edithistory record this next part some with
document and some with full layout so people can catch anything I miss…
Glen I am super excited about this one if I didn’t have to eat and get myself
to oz from Indonesia it’s all I would be doing right now! Glad you like it your
work has definitely leaped forward recently keep up the progress!..
EZRA52: thanks glad you like it… Fibermesh is next… And the challenge of
really trying to get those leaves lying on the tree well! I got some ideas on
that but due to the nature of Fibermesh it could be tricky… I also might render out
Two styles of tree a kind of weeping willow and a jungle one…
Any ideas on printing out something like this? I guess is have to make holes for wire twigs
And maybe the plastic flower world would have the right king of leaf extras… Grass I
guess is a model railway thing… Hmmmmmm
You have probably already cheched these out, but just in case you haven’t,…above are a couple of links that might be useful to you in some way,…if for nothing else other than inspiration, which is always useful…enjoy…:)…and keep up the great inspired and also very inspiring work…
Glenn
i like that Maya mask, or is it Indonesian?
Thanks It is Mayan and I am about to build it at the Queensland eclipse festival near Cairns 30ft version… large scale from old truck parts and its probably going to be breathing fire from controlled gas by Robin Mutoid Waste who I redesigned the mutoid logo for above too… photos after the 14th Nov
more tree action this one is nick named epic… about 13.000000 poly’s all up
but want to work more on the grass and the base… this is the best of three attempts at the leaves…
not easy to get a natural flow to the twigs and branches… i tend to load the fibers with the model
turned upside down then accept and then use the groom blower tool to send enough realistic chaos
through the twigs…
results are OK… what would be awesome though would be if pixologic could use say a zsphere to act as a central point and then this could mark the gravitational point for all fibers
this would make a much more realistic tree formation to branches…
still I love a challenge and its been fun on my trip around the world checking out rainforests… and sculpting trees! more to come for sure…
that tree is awesome - like to see it colored ?? !! small_orange_diamond
Amazing line, Aubrey Beardsley, smiling, concisely and vividly, class.
nice tree! – cool beans on building that mask. I’ve help build some Burningman related art pieces. Have yet to go from digital to real with my own stuff- but it’s a goal of mine. Best of luck on that project!