ZBrushCentral

DynamMesh (5 part videos) by Michael Pavlovich + Tutorial added (pg 4)

I thing I usually just merge down (not merge visible, although there’s nothing wrong with that) so I’m not working from a copy. If you do Merge Visible it will put the merged geo into its own tool, which is sometimes useful. Merging will kill my subdivision history, but when I do a group split (or split similar or split hidden, whatever method you use to split your geo back up after merging and transposing), then hit the reconstruction subdivision history on each split group, it will give those subdivisions back to me. Also noticed in that quote I meant to say I use TRANSPOSE master, not subtool master, to pose complex objects. Oops :o

reconstruct.jpg

pavlovich - you can save your subdivisions when merging subtools - only check that they have the same number of subdivisions

Thanks again Michael! As you can see I’m very new with Zbrush. I didn’t know about the existence of the reconstruction subdiv button :o I’m going to give it a try :+1:

Awesome tutorial guys, thanks!!

One question:

Is there any advantage to using modify topology via zphere to create the chin strap as opposed to extracting a subtool with the mask pen?

Thanks!

there’s a number of ways to get new geo with something simple like a chin strap (curve snap surface, topology brush, mask / extract, ZSpheres, etc…), and all of them are valid. It kind of depends on how specific you need that geometry to be. Extraction can work nice if the underlying geo is about what you need to begin with, but you can run into some cleanup situtaions sometimes. Curve snap surface is super fast and editable, but you might have a hard time getting a clean line across an axis of symmetry without merge and weld (which is ok). The topology brush is fast as well, but if you need to bridge any gaps (say, you don’t WANT to follow the surface exactly, and want a straight line bridging two distant points, like a strap connecting a sword to a belt), ZSphere topology geo is the quickest way to get that.

In the case of the chin strap, if the topology brush would have been available at the time I would have used that, but ZSphere topology is quick as well, and you get guaranteed nice geo and creased edges; in the case of this particular chin strap, clean geo and creasing is important, but in other cases, a quick mask and extract > dynamesh works out the best.

Goood!!!

great tutorials
thanks.

Hi, I’m working through these videos, and it seems that the way dynamesh works to split groups has changed in 4r6? I’m using slicecurve to split off pieces of the model, but not getting the same results as in the video.

Any help would be appreciated, Thanks!

this seriously is amazing, just what i wanted, massive hi 5 my friend