Cool. Nice to see brand spankin’ new Ghost_Rider work. I loved all of your CgChat realtimecg entries and your production speed is insane!(2 entries for one of those comps, I recall!)
Anyways, I had a bit of a specific question about your “color” techniques in Photoshop/Zbrush. You and Pior Orbeson always have such rich, vibrant color maps. It’s something I struggle with as I always end up with “washed out” monochromes.
A friend of mind was telling me that his trick was 100% opacity for full richness of color, however, I was wondering if you could share a bit of information about your personal process for “digital painting” colors. Not so much about “texture” or “grunge”. I’m more interested in your base color gradient process.
Thanks for your time in advance.