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(DownLoad .ZTL Tool) slightlySuperMan

you apparantely never seen a figure drawing class.

am 39 thank you.

im sorry to flame you. but for a 39 year old there seems to have been some maturity development problems on your side.

i just think it’s gay to post a naked guy. why wouldnt you want to render a woman. with big breasts and a shaved bottom part.

you would love the poser forums. theres some “great” art for you to see there :roll_eyes:

call me the board ass**** but i am not a gay and i dont want to see gay stuff unless i go into the Gay Posing Forum.
thank you

so posting a male figure is gay? when you take a shower in the morning you think thats gay too? or do you keep your clothes on?

to me this model looks like something from a comicbook. you should go to a comicbook store and see the resemblance.

also, i dont think a girl posted this because that would be fine if it was but everyone knows that girls cant render anything. i’ve been using zbrush for 10 years i dont need to take this from you

actually ive seen some awesome art rendered by Girls. This is rendered in 2d, but its done very very well. and im sure she could do just as good in 3d if she tried.

as for using zbrush for 10 years and not having to take this… what do the 2 have to do with each other? ( has zbrush even been out for 10 years ? ).

again. im really sorry if i flamed a bit, but its hard to avoid this.

I don’t think I’ve ever seen anyone banned from these forums. But I got a feeling tomkinite that you will be.

Oh yeah!
One thing I forgot to comment on was the feeling of gravity this model has. I love the way the flesh hangs, it’s a terriffic effect. Call me strange but I think an untextured model also has a specific power of it’s own. I like well textured models but enjoy the purity of form that is apparent without colour.

Once again spiffy work!
Kanga
PS. Ignore the troll if you do they go away.

:grimacing: Amazing as always Mr. Petroc! And please don’t tease us! We want the ztool!!! :wink:

internet technology;
confusing, afraid, undertermined emotions;
elitists unite to conquer my innosence;

fear of denial, fear of internet love.

dreaming and wishing;
internet love come my way;

render me a new body;
one without innosence and pain.

render me one not ugly and gay;

pain, pain leave my render. render me a new freedom.

Gee, doesn’t that IGNORE LIST BUTTON work great?

Try it.

very, very perfect anatomy, modeling and cool lightning :smiley: Thank you 4 sharing it with us :+1:


:+1: Abyssis> :+1:

ztl…:sunglasses:…ztl…:sunglasses:…ztl…:sunglasses:.ztl…:sunglasses:

Moved post to new thread: My stuff (work in progress)

what a tease!!! c’mon where’s that tool!
I have a webserver you can upload top… just PMessage me…

Hey does anyone have a really nice FEMALE tool? I’m haivng more trouble
creating women then I had with men.

p1LL

Nice sculpt Zack! I love the face, and his fore arms.

Sorry about the delay, I’ve been out of town over the past few days. I will take time tomorrow to review this thread and try to answer any of the questions I have not yet addressed. Also, the ZBrush folks said they would create space for me to upload the tool. I’ll let you know.

later,

Even if you only post a small .obj … hey that would rock just the same :smiley:

Thanks to the folks at ZBrush the link with the zipped .ZTL file is here. I still need to finish the hands, feet, and head, maybe make a few minor proportion changes, but you’ll get the gist.

Also, I don’t like where some of the poly edges ended up after I had finished all the re-proportioning during the development stage in the back-and-forth to Maya, particularly the bicep area. I would have liked to have one more edge loop there. Next time.

[http://206.145.80.237/zbrush/reg/superAverageMan_hi_m07.zip](http://206.145.80.237/zbrush/reg/superAverageMan_hi_m07.zip)

Is this an homage to Alex Ross? george reeves?(christopher reeves father)who was the original superman.

The plan with this one was to start developing a design sense for the figures and over all esthetics of a project I might be going onto in the near future. Another Pulp Fiction, hero epic with ties to the early part of this century. I believe Alex Ross draws from many of the same references I’m using to define the look of his work, and he does it very well. So, in a slightly round about way there is definitely an homage to him and a few others.

<b>Regarding Maggot’s images.</b>

You have a lot of triangular (three-sided) polys in there. If it were mine, I would change it to an all quad mesh. You might also benefit from taking a closer look at the meshes of other posts. Look at how the edges of the mesh follow the form development.

Do you have a favorite anatomy reference?

Anatomy for the Artist, Sarah Simblet -good images of superficial anatomy, notice how different these pictures are from anatomical drawings that only showcase the musculature.

An Atlas of Anatomy for the Artists, Fritz Schider -good for muscle placement, origin/insertion.

I also use a lot of photo reference from classical figure sculpts that I’ve taken over the years.

Is this rendered in Maya? If so, what’s the faceting that you see on the pectoral muscles on the lit renders? Is that from a displacement map?

Its PRman, and the faceting occurs when I import the low rez mesh into Maya, change the proportions, then bring the mesh back into ZBrush and step back up through the sud-div levels. I’ve been taking my base mesh back into Maya to check proportions with a true perspective camera. When I figure out how to avoid it I’ll let you know. Using the ZBrush smooth tool after re-importing the mesh takes care of it. I just have not re-addressed that part of the model yet.

I was wondering if you’ve tried blendshapes or morph targets on your models, do they follow the displacement smoothly ??

Yes, they worked for us in production. I’m working on a few tests now with ZBrush to layer displacement maps on the same mesh to deform during specific points during animation.

http://perso.wanadoo.fr/sparte/pages/man_asset.htm
Hi Zack, and thx for your post, I’ve been through your tremendous sculpting, it’s definately a musthave for other artists. I’m very new to zbrush and started a model(not zbrushed yet), using Anatomy for the artist and came with the model you can see above. I’ll send you the file if you want to see the mesh. I’ll check out your topology, especially hands, forearms(which are still under heavy construction) and ribcage areas to see what I come up with, your mesh will strongly affect my edgeflow. I’ve been struggling to get those parts right, without any success…
THX again for sharing your great skills :-))

:grimacing: <— when I look the Zpetrock’s model…
:cry: <— when I look my model …

:(:question: <— my girl friend now…
:warning:small_orange_diamond:angry: <— me for one month…

Thx ZPetrok…

:smiley:

Zack,

Thanks for the tool - can’t wait to check it out ! You mentioned this was a concept for another possible upcoming project - “pulp fiction hero” type…hmmm… would KC be involved with this one as well ?:wink:
If so I expect some amazing things !!!

I did have a quick question on the displacement you’re using - what’s the render hit with sub pixel displacement ? Renderman’s apparently (?) the only robust renderer out there that handles it well, and my LW work’s been all geometry displacement with insanely high subD levels.

  • Jay

Wad up Jay,

PRman handles displacements like no other. This model has a 2K test map and it renders in seconds. I know some punks at Luma who are using ZBrush and rendering in Mental Ray. They might be able to elaborate on the specifics, something about exporting from ZBrush at a higher level to avoid higher subDiv levels in Mental Ray. Seems to work for them and looked good.

Fouad B.,

I don’t know what I did to your girlfriend, but I’m glad she enjoyed it.

later,

zpetroc man. that tool chili pepper hot. how can i learn too. can you teach? you make dvd. i can buy. thank to zpetroc.

only i make girlfriend smile. good try.