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(DownLoad .ZTL Tool) slightlySuperMan

Thanks Zach!:+1:

Putangina ang galeng pare. thanks for the .ztl

Hi - ive just finished watching your DVD and im very very impressed. Could you make the skelton model you model over available please ??

Zac,

Just got the DVD in at work and took a look at it. I had a smile on my face the whole time! It’s great to see someone with traditional sculpting skills applying those skills in an application like Z Brush.

It looked like you were really sculpting.

Thanks for the wealth of knowledge,

Nick Z.

wow anothomy wow work

Hello Zack!

I just got the DVD, and watching each lesson in detail.
I must congratulate you for your talent! Your knowledge of anatomy quickly shines through even the lowest resolutions of the model! And anyone can have a clear view of what it means to call ZBrush “Digital Clay”!

I am also a PRman user, and I have noticed you do not touch the topic of Maya/Renderman settings in the DVD.
Though I can really see this was not the focus of this particular release, I am wondering if you could share with us here your Renderman workflow… You have managed to keep all the exquisite detail of the model in the displaced version, and I’ve been facing some dificulties in setting PRman to reproduce the fine details of the maps… and I’ve been using a 4K map I generated from your posted tool.

I’ve tried to use the model you posted here as a ZBrush to Renderman test subject. I am still unable to reach settings that reproduce all the subtle features you have in that model. My renders just look like a “melted” or smoothed version of your original guy. No fine creases, veins or hair…

There’s been a lot of info shared here on how to set Maya/MentalRay to faithfully render ZBrush maps, but there’s little specifics on PRman. And, I wouldn’t really like to move to MR, Turtle, VRay or some other renderer to get a good “ZBrush to Maya” pipeline… Your renders look GREAT! You could probably point me - and others - to the right direction!..

Thanks in advance for any help on this!

Thanks Zpetroc got ur dvd saw it,Loved the work,I tried out some stuff inspired by you and a dvd from Tareq Mirza,would be great if i could have the skeleton you used for modelling.gym.jpggymback.jpg

renderd it with hdri

![men.jpg|1024x768](upload://rXNIOWsFdzNVKCeOOO0dqbhwMZU.jpeg)

that is one small guy :wink:

hahaha! or one huge coffee cup!

Hey whats up! I like a lot how the reder came out. When I first saw it, I thought it was a sculture. Very nice render, i like the style of how it came out!
Again, very good work. Keep it up!:+1:

Javi.

Hey Zack,

This is basically what I was looking for. I was stating the form fairly well but I was getting hung up on the edge loops for a good topology flow of the character model. It seemed the higher I went in polys with more definition when stating the form the harder it became to come up with good edge loops. I was modeling a base mesh in XSI to bring into ZBrush. At this point I feel as it I am better off going with lesser detail before sculpting up in ZBrush. I looked at your file and a lot of things started to make more sense as far as topology goes. I was wondering if you had any reason in particular for holding the arms with the hands turned out instead of straight down which is the typical rigging pose? I was wondering if this was a more relaxed position for the muscles?

Cheers,
Nate Nesler

Below is the rough poly mesh before I brought it into ZBrush. The character at that point was around 7,000 polys.


Wires: That I feel just are not working for me.


I feel your wires are much better than these do to better edge loop placement. I would be curious to get your thoughts on this if possible.

Cheers,
Nate Nesler

Jeck666, nice render.

Nate, I think your edge flows are a great start. The main thing to keep in mind is that you want your polys to be as evenly spaced as possible. You will want them denser (but still evenly spaced) in areas with more detail, i.e. hands and head. Almost every company has a different approach to laying out their polys. Depending on their pipeline they will need/want more detail to be carved into the mesh regarding structure and musculature. Some things to look for on your mesh that you might want to change would be places where the mesh gets complex but will not move much during animation, like the middle of the shoulder blade. Hope that helps.

later,

Hey Zack,

Thanks for the comments so much.  :) ;) I was waiting to reply until I had at least a bit of something to show for the comments that you made. Been super busy and I won't really get into detailing the character until around christmas when I have more time. :) ;) But here is the very basic stated form before detailing. I am going to look over your models stating again to see if I can't gain some more insight. Also I looking at [www.FineArt.sk](http://www.FineArt.sk), [www.3D.sk](http://www.3D.sk), and Primal Pictures CD of Muscle Bones and Anatomy. Do you have any good recommendations for references? Also I am working on my own set up Muscles and Bones modeling. I almost have the Bones done so I figured this will help and I am looking to a automated system for stating the form as close starting point for other models. Starting my MFA at UGA, and I will be getting my Masters in Animation. I will be taking a good bit of clay figure sculpting classes along with the figure drawing classes, and advanced lighting course just to name a few. I will be doing a lot of research in animation. If you have any other suggestions for useful courses in Animation arena I would be interested in hearing them. 

Cheers,
Nate Nesler


Hey Guys,

Sorry for the Double Post but the first one did not show up for some hours. If an admin can delete this post I would be fine with that since I can’t seem too.

Cheers,
Nate Nesler

Please!!! SEND to me this file superAverageMan_hi_m07.zip
:o

[email protected]

Thanks!!! :roll_eyes:

We’re looking into why the file is no longer being served correctly. However, if you have ZBrush 3 (including the demo), that model is included with the software.

hi there,

but this file can be downloaded without any problem:red_circle:

-cheerZ- :smiley:

Really nice basic man!

Hello ZPetroc

I have watched your some videoes like Human Anatomy,Making of RAMBOUILLET etc. It is right that your have so much knowledge of Anatomy but, the way of teaching of your is 50 % Correct. The reason is that the speed of your tut. That's very fast. Sometime, I confused that what are you doing.Soooo, You must Increse your persentage of teaching. Great Luck ! ( JR ) JOHNEY RUSSIA