I’m always checking out your work. Love the Batman and the anatomy sculpt. See you soon again
Thanks guys! Best
D
Face of the anatomy study I have previously published. Modeled and textured in zbrush, retopo in 3d coat, hairs are fibermesh, and Rendered in Keyshot. Hair is just a placeholder that is already changed with the low poly planes of a different hairdo so not top notch really
stunning batman mate! can you post the render setting please!? thanks!!!
great work.
Very well done, I especially like the last face.
Thank you all for stopping by and dropping a line!
Here are the settings for the environment of Batman, render settings were default for this one. Not much to show for the materials, basic materials which apply themselves to the model upon the import to Keyshot which I’ve tweakd with colours and default bump maps (cloth bump for the clothes, and scratches bump for the belt).
A wip of Casanunda, Discworld’s 2nd greatest lover. Started from a dynamesh sphere, five hours so far.
Progress and finally the current stage I am at.
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Ah mannn this one is so sweet!!! Love it!
Thanks buddy!
Here’s the coloring and further sculpting. Wip 02
hahah… sorta scary little bugger. great job.
-r
Thanks Rasmus! Yeah, ladies be scared!
LOL that’s creepy… I think you should loose the big ‘tongue’ sticking out of the boots [because his legs are so short] and give him the typical period large fancy buckle shoes
Thank you Magdalena! I’m doing this one based on Paul Kidby’s drawing, and the pose I will put him in eventually seems to work better with tongues up than down (I’ve tried them upon your sugegstion btw).
Since this is a sketchbook, I’ve decided not to wait for the final image but spam you with wip’s still.
New updates. Casanunda is almost finished, still need to pose him and will try a fibermesh but I am still to find out if these side rolls can be pulled of with it, already tried it with a couple of different approaches but with no luck so far. The other two pictures are also accessiories for the final scene, and these are tests of materials in Keyshot, primarily getting the honey shader right. Still a long way to go, but it will have to wait some future free time.
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Some bits of the history recording. Zbrush crashes a lot on me while doing these shence only fragments.
You’ve just reminded me of something I meant to post about ages ago but then forgot. I was working on a wigtastic Scarlet Pimpernel and figured that as fibres are really just meshes, you can use zspheres to rig and manipulate them. I did some quick tests and ended up with something serviceable I think. I can’t now remember all the ins and outs, but you’d need to start with a long section of fibres that all run parallel and have enough sections to bend (I think I used morph creation and gravity to do this). Because of the round nature of zspheres (and therefore their area of influence as a rig), you can’t roll a whole curl at once but need to make one section and duplicate it. The example in the pic (forgot perspective) is three sections long - http://imageshack.us/photo/my-images/21/wigcurl.jpg/
Perhaps this method has already been mentioned somewhere but I haven’t unfortunately kept up with the boards or touched ZB for a long while. It can of course be used to style fibres for other things too - I was playing with making braids at the same time.
Love the creepy character, but anything 18th century usually tickles my fancy.
Wow! That’s an AMAZING result! Thank you very much for stopping by and helping me out. If I can get anything as close as what you’ve pulled off would be great. Will keep posting. Cheers!
Here’s a new head for the anatomy series, as with everything from that series, this is no exception being only an iteration which will probably be changed in the course of time. Not exciting these young pretty faces, but needs to be done and that’s that There will be a couple more shortly, a day for each. Still a bit of struggle in the new Keyshot, some different parameters to figure out. And, as before the fibermeshes are only placeholders, which will replaced with the low poly planes at some point so no need for me to dwell to much on the hairs.
wow looks great ! so do you recommend keyshot? went on their website the other day, its expensive!
Hey Micael! Thanks! Well in my case it is worth it, because it gave me the ability to make decent enough renders at last and more job offers (since I don’t want to bother with technicalities of max or maya or any other complicated renderer)