Thank you!
Slice, I didn’t use normal nor displacement maps, in Keyshot I’ve imported and rendered the highest subdivision levels. The only maps I’ve appplied are color maps.
Thank you!
Slice, I didn’t use normal nor displacement maps, in Keyshot I’ve imported and rendered the highest subdivision levels. The only maps I’ve appplied are color maps.
Thanks for your reply, does this mean you unwrapped the high poly?
(if not, could you please break down your workflow please?)
Thijs
No problem. The way I’ve created the head is polysphere sculpting then retopo, and I’ve made the uv layout on the lowest subd level. Then exported the highest subd level to keyshot and applied a color map to it. The same goes for the hand except I didn’t retopo it but used the lowest level dynamesh automatically generated. Hope this helps if not please ask and I’ll do the best I can to explain Cheers
Thanks my friend, its totally clear to me.
Good luck with future projects, by the way that Joker on your website is EPIC
Cheers,
Thijs
bad_post
Nothing special here, just a keyshot render of my older scene updated with a few fibers. Happy holidays to all and a prolific new year!
Nice Job but F&$#ck ewoks, thank you…
Today’s doodle of a samoyed
Great sculpting man!
Thank you very much nebular! Happy New Year and all the best!
A test I did for Gameloft. All sculpted and retopoed in Zbrush.
Excellent work Cherub. Kudos.
Ezra
Nice work! Congrats.
Great stuff! Love the cloth!
Thank you very much!
Excellent work.
I like it. May I ask what approach you took for the boot tread?
Thanks guys! I’ve made the boot sole in 3ds max, imported an image of a sole and builded it piece by piece by drawing lines closing them and extruding the shapes.
Inspired by Breaking bad, sadly couldn’t model Walt cause it’s a boom out there, I had to go for the secon best - Pollos Hermanos’ Gus Fring.
WIP 01
ooh lookin good man! gus is such a bad ass