Hah! Danny Trejo´s face is begging for some face cream.
Very nice!
Hah! Danny Trejo´s face is begging for some face cream.
Very nice!
I do feel that Magneto’s right nostril and the bags under his eyes look a bit blurry. Also, the helmet could use some sharpening and smoothing. Otherwise, some very good likenesses.
Love your sculpts, especially the Joker (kinda partial,lol) Keep up the great work.
I’ve just finished rereading your entire thread… Wow…what a journey from the first post… Really amazing! Especially the last post!
I am with womball, could you talk to us about lens length? I match with my references inside zbrush but if i go to 3ds max i have problem with the camera
Thank you all very kindly for your words of encouragement!
About the process and the lens length (Zbrush term Angle of view I gather?). I tend to not stick the reference in the back of the model inside Zbrush, but open it in another window and looking at a number of them sculpt the portraits. I usually take one front image of the subject, one side, and one in between if available. I sculpt with the angle of view at 50 and render somewhere between that and 90, as it gives some extra dimension to the final image in my eyes.
Here’s a video of sculpting of Trejo portrait to better illustrate my workflow with referencing pictures https://vimeo.com/29427915
Cheers all
Thanks for sharing your workflow Cherub, I don’t think I would’ve started from a skull for a likeness model, I’ll definitely have to try that out. Keep up the great work!!
At your service. I don’t particularly have an opinion which is a good way to approach the subject, but I found out I don’t connect to the modeling If I don’t start with a skull, as end result it’self wouldn’t give me much satisfaciton if I wast to start from a basemesh, in a way that it’s not that the end result isn’t convincing or likeable, but the lack of the fundamental stones results in me not haing a connection with what I do.
Best
D
My first “serious” fibermesh
Amazing! :)
Thank you very much
hello
i love this thread
Hi! Thank you very much
Here’s a new sculpt and fibermesh ordeals. I found out that with each combing I increase the chance of fiber tips getting deformed (vertices moved from each other) resulting in a wider tip than root, doesn anyone hnow a way around it other than individually correcting each tip with this bug?
All Zbrush dynamesh, with 3dcoat retopo. work in progress…but I’m getting more and more frustrated with realistic rendering in Z, especially with skin and eyes, that I just might leave it at this.
it’s delicious! as always!
Hey Cherub. Beautiful work on the old guy bust. I’ve noticed the bug you’re talking about after moving or smoothing (to shorten) the fibermesh. I’ve found that using the groom lengthen brush lightly on the effected area seems to pull the fibers out to their original width. Hope this helps.
Thanks guys, thank you voodoodad, I’ll give it a try!
Here’s what I’ve come up with, Zbrush render single pass with BPR filters. WIP
WOW! You’ve hit another one out of the park! He looks like a dwarf from the LotR movies. I take that back. He looks BETTER than that!small_orange_diamond
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Wow, your skin detailing is just on point man. You’re a master at it these days. Also, those eyes are a zbrush render?! Looks great.
He reminds me of the old man Jafar embodies when he tricks Aladdin into going through the cave of wonders
Thank you so much guys! Really he looks like that old man
The eyes are a Zbrush render, toyplastic material tweaked a little bit for them and on the top of the lower eyelid is layed out a longitudal sausage shape extract with the same material applied and transparency on for a bit of a wet effect
BTW I’ve tweaked it and edited the alst post not to be too boring with much posts. Tweaked the skin and eye shaders, as well as trying out different ways to render out the fibers. I’m now much happier with the skin and eyes, but would very much lilke to work on the fibers from scratch when i find the inspiration for it.
Real wet/oily looking skin :lol:! A very convincing render!