ZBrushCentral

DISUNION by Selwy (nudity)

Excellent work! Good sculpts!:+1: :+1: :+1: :+1:

amazing work again ! very inspirative !

I love it, really… Great anatomy :+1:

Btw. I“ve been watching the video (thanks for doing it), and one thing came to my mind. How come my sculptings always have that weird perspective? In your video it all seems so natural. Usually when I have a full character on my screen, it kinda sucks.

Also I“ve read somewhere (I“m not sure right now if it wasn“t in your portfolio which is great btw.) that recording of the video slowed down ZBrush a bit? Maybe it was because of that realtime recording. I“m usually using just timelapse video (records only when you“re working. also saves space I guess) and it doesn“t slow down my machine (and I believe that my one can“t even compare to yours :wink: )

Anyway, keep up this great work and IĀ“m looking forward to see another great sculpture from you :+1: (thatĀ“s second thumb up in one post!! And I usually donĀ“t ā€œbloy outā€ these… ) :wink:

wow man, really cool work as always;) , love the pose 5*

Awesome modelling. Is there a chance you could share your interface? It looks really neat :).

Are these images real time or rendered? I have no idea how you guys make it look so nice while mine always look computer generated. :frowning:

And if they are rendered, are they rendered in zbrush or other 3d softwares?

Hi,

Once again, thank you very much for all the great comments and the support on finding the amazing matcap materials created by Adam Lewis. Thanks to troy1617 for posting the link: [http://mihd.net/etbqlfx](http://mihd.net/etbqlfx) bhaktaraj sn: the mesh on this model isn’t that heavy. It has around 3.5 million polygons on the seventh subdivision level. It’s easy to work with (at least on my machine). I do the final details like skin pores on the last level, nothing else – no ā€œrealā€ sculpting. Make some good polygroups and hide the parts you don’t need. ghost-d: thank you very much! The video was more or less just a test but I’m glad that you like it. I will do more and better recording in the future. When I import my basemesh, I activate the perspective view (P-key) and crank up the focal length to 80. When I work only on the head or hands or feet for example, I hide the rest of the mesh. When you do this you will notice some ā€œperspective stretchingā€ because the object dimension and the position to the camera changes. To get a ā€œnormalā€ view on the object without distortion, I higher the focal length to 150 or disable the perspective view. I have noticed some slight slowdown when I do the recording with the real-time recorder in ZBrush. Maybe it’s just a local problem… JakobJK: thank you very much. I’m preparing some new stuff for my website. It could be that I make my UI files available :) Anhslaught: Only the first two images are rendered in Max with Vray (more information on [www.selwy.com](http://www.selwy.com/)) all the other images are just simple screenshots out of ZBrush – no rendering, no tweaking. If you ask me, they all look quite computer generated… :) Once again, thanks for the comments and questions. I’m sure I forgot to answer some of you. Just send me a mail if so.

Best regards,

Selwy

Wonderful work, the anatomy is gorgeous and the nonchalant expression excellent. I love this kind of work, lets see more of it! I am sketching from the forearm pic as we speak. You hit it brilliantly amico mio! Abbiamo uno maestro di piu! (scusi, il mio Italiano e male, mia esposa e una Italiana - di Rovigo vicino Venezia - ma sono Australiano). Did this only take you a few days? Did you start from a basemesh? How much time did you spend in 3DSM?

You must be proud of the top row and the compliments from some of the very best in the business!

Questo e magnifico signore! :+1: :+1: :+1: :+1: :+1:

Also many thanks to Troy 1617 for the materials, though I fear my mats folder is groaning under the strain after the wonderful helping from the classroom. How many can one have? and does it slow me down having too many? I guess I’ll know shortly!

This is a great model you did here! Love it!

Great work, but could you give us that yellow material? please.

cool its diffrent

thanks share ! great job !