thanks for all your comments.
right, He is Christopher Walken.
it looked like him at first but seems to become another man while i’m progressing my work. I think there is something wrong on texturing and rendering
I used 3dsmax/mental ray.
[attach=171202]wire.jpg[/attach]
[attach=171203]modelling01.jpg[/attach]
[attach=171205]modelling02.jpg[/attach]
displacement map was used only for pants and chair
Attachments
Like the displacement render,the prominency is definitely there man,but i have one question.Did you render face with the combination of normal map and bump?or only normalmap?because the geometry in the vieport shot (you posted) doesn’t seems to be really heavy as high poly in zbrush.
I got a fever for some cowbell.
I gotta have more cowbell!!!
Or you could have him holding up the watch he held up his ass while in Vietnam, like the scene in Pulp Fiction.
Nice sculpting! Great face!
Guess what? I’ve got a fever…
and the only prescription…
is more cowbell!
Beautiful work. Love the clothing. Not overdone like you often see these days. Looks very natural and realistic.
I smell top row all over this thread
Yes, I rendered face with the combination of nomal map & bump.
very cool work! Beautiful textures.
I thought it was Christoper Walken. lol, nice work.
Nice work man… I noticed who it was right away. Glad to see a Max user! It would be nice to see some texture maps for your SSS…
Christopher Walken for sure with a dash of Mel Gibson for additional madness.
Very nice work!