sorry guys i dint get the time to continue my work. ne wayz now am back. and still the problem is there
i have converted my files to .map. increased the memory in the render globals and exported the displacements with same options as u mentioned. but still no render!! nd have no freakin clue wot to do!!
hey guyss!!.. i need u …PLZ…!
Try this technique:
http://www.edwin3design.com/root/news.htm
or this one:
http://www.zbrushcentral.com/zbc/showthread.php?t=25542&highlight=displacement+map+ryan
or this:
http://www.zbrushcentral.com/zbc/showthread.php?t=20802&highlight=zatt6
and lastly, use the models provided by Pixolator to practice, then apply them to your own models. You should get the same results as everyone who participated:
http://www.zbrushcentral.com/zbc/showthread.php?t=20310&highlight=scott+spencer
Hey abassi,
i just read your post and tried somthing. I took my character that has a good displacment map setting that works and went to the attributes under the geometry and took ofrf primary visability under the render stats, it rendered in two minutes, and nothing came out, it was black. so it was calculating nothing, anyway try going to the attributes and see if the primary visabilty under the render stats is on.
I hope that helps good luck man.
the test head from Pixolator renders out just fine. no memory issues no nothing but when i apply the same method and settings to my model i again get nothing. so the problem must be sumwhere within my displacement maps!!! what do u guys think!!!
still no solution. any other ideas guys!!