It’s Me again…
I’ve modeled the Balrog of The Lord Of The Rings in LightWave

The mesh is no triangles, only quads, the max subdiv level i went was 5 and the mesh reached over 2.800.000 polys.
Do you think there are some incorrect topology in the mesh? can you see it in the cage picture?
I checked the UVs, I think that if the seams are all black it means that the UVs are OK, isn’t it?
thanks
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