Hey Guys
I imported a mesh, made it PolyMesh3d, stored MT, divided, sculpted, lowered SDiv, switched MT and create DispMap is inactive ??? What the hell have i done wrong ?
BR
SnakeByte
Hey Guys
I imported a mesh, made it PolyMesh3d, stored MT, divided, sculpted, lowered SDiv, switched MT and create DispMap is inactive ??? What the hell have i done wrong ?
BR
SnakeByte
Hello guys,
I have a question concerning the Displacement Map…
Do we have to store morph target everytime? Is it a must?
What if we didn’t store it before detailing, would that be an issue?
Kevin
It isnt a must. I use the slightly altered mesh in zbrush and export that back to maya. Worked for me.
If you rig the character in another application before you do the zbrush modelling–you should store a MT and switch.
Cool cool, that’s what I thought!
Thanks!
As so many have pointed out there are ways without displacement exporter. However I much prefer Disp Ex and would like to know if there is a new, even a flexible ETA for it.
I haven’t checked back here in a while, like every three days or so and became more and more upset it’s still not out.
So, is there any news of any kind about MD 3 ?
Just wondering.
Hi again
After so much posts, I fixed it myself. There seems to be no way to create a Displacement map using a sculpted Polymesh3D!
Thanks anyway.
BR
SnakeByte
I follow all of these steps and I get the same result as if I didn’t even do a morph. The mid point seems all off on the map- and the intensity and mid point sliders on the displacement tab seem to have no effect. Add to that the the depth factor seems all out of whack with wildly fluctuating amounts that seemingly make no sense and DON’T even remotely corresponds to the settings in XSI. It’s odd and frustrating.
Anyone out there have any success getting a displacement map out of ZB3 and into XSI?
Was said to be released with the “June update”, which I believe was originally a June 1st update…but then became a “June update”.
Today’s the last business day of June… so maybe today. Or maybe tomorrow (Saturday), which would be somewhat odd.
Or maybe it will become “sometime in July”. It’s really hard to say at this point.
In any case, I think it’s something that nearly everyone who does work outside of ZBrush is highly anticipating.
I’v had some success with XSI though i havent done a lot of testing.
Add to that the the depth factor seems all out of whack with wildly fluctuating amounts that seemingly make no sense and DON’T even remotely corresponds to the settings in XSI.
Dunno what to say… the alpha depth seems to be multiplied by 10x the amount it should be for XSI. I’m just dividing it by 10 and using that. Seems to work ok.
really, really wanna know if MD3 is coming soon? Aurick or someone, give us some info plssss, i need to export my disp maps in 32 bits
We need the ability to export 32 bit float displacement for our pipeline. When is this happening? The inability to export float maps is a show-stopper for us.
Stop holding your breath and find another solution, that’s my only advice. Personally, I export my dense meshes and reimport them to Z2 to use MD2, but there are other ways as well. If you’re waiting on this patch to come, you may be waiting a while. They originally said it would come out the first week of June, then ‘Sometime before the end of the month in June’, then ‘Middle of July’. I think it’s safe to say we’re in the “end” of july now, considering it’s the last week, so expecting them to deliver this time would be a bit foolhardy. So yeah, come up with another solution, and do like the rest of us: stop relying on Pixologic to meet the release dates they boast, because they have yet to meet one
probably good advice. Looks like we’re heading back to Mudbox, at least for displacement map output.
thanks,
Adam
baah, i just saw the making of smile , from gnomonology , it was pretty good , but it was a big tease when he shows that he has the MD3 plug in ,
i hate waiting , i need it now