simply brilliant 
hey guys,fancy seeing you here 
Nigel,have you got the Meats Meier DVD yet?..very impressive stuff and a ton of great tips(*not to mention an awesome extra of his models animated)
I’ll be referring to that dvd alot in future
I’ll try & put together a video tut on getting out of ZB & into Studio soon,this weekend I’d like to try texturing a mill figure(Daz’ Viki & Mike models) as alot of people are having trouble with them.
Cheers
Stefan
Amazing work. Zscript posting would be nice.
hi Stefan,
am curious if you are using beta of 6 of poser? cuz as I understand it you can’t get true 16bit displacement in p5 so
am curious either way. and if you are using p6 already…a heads up on new stuff would be cool.
also check out in zb…in lighting menu there are gdi, gsi slots that you can add an image to for interesting affects…specially for underwater scenes…also adding pics to fog can produces some great depth effects for underwater scenes.
great fish scene…all zb or something else?
Yes I got Meats Gnomon DVD a couple of weeks back _ I agree a really first class introduction (well more than that really_pretty comprehensive walk through!)
I look forward to seeing what you come up with on ZB /DAZ Studio link.
Cheers
Nigel
here’s a brief video tutorial on getting a displacement map from Z-Brush to Studio,this tut assumes you have some knowledge in creating a Z-Brush sculpt and begins at the point of creating the displacement map.
I pretty much use the default settings on export,but you might like to play with the intensity.& be sure to flip te map vertically
8mb download
Div-X codec
http://home.xtra.co.nz/hosts/polycount3d/ZBrush2Studio_001.avi
Right click & ‘Save target as…’
Hi aminuts,
you are right in that Poser 5 doesn’t have 16 bit,(though I have heard Poser 6 will)…it also has a terrible desire to smooth the hell out of a mesh…this also has been fixed in version 6…I think
& no…I didn’t get in on the beta,too busy with the DAZ Studio beta which is what the final fish render was done in,Studio is a free rendering and animation app nearing the final version
The low poly mesh was made in max where I feel I have greater control over edge loops etc…or at least that’s one area of Zb that I’ve yet to look into,lot’s to learn in ZB:)
Cheers
Stefan
great on all,like the renders too ,poser beta studio seems better
than firefly renders for sure
Hi guys
Stefan_Morrell if you don’t mind. What are you exporting the displacement map out as for studio?
Thanks
I export as .tiff,D|S reads 16 bit .tiffs.(meaning more detail).not sure about P6 yet but I’ve heard it does 16 bit too
sometimes I’ll export as .psd if I want to add more detail in photoshop
Great image!
Kerstin (karanta)