ZBrushCentral

Demon Awakens - Real time rendering by Hypershot

ok this time some really hevy duty renders, sss, 2 aera lights, a hdr map for light and reflections, global ilumination, gradients map for background color, procedural skin bump maps and specular, aa, blurry reflections with high sampling for the skin and a dof.
got a lot faster since the firsat scane i made a few kilometers long by mistake, now its only few meters
anyway the 1mln polycount is a over kill, a 50-100k + normal map or displecment map would probably take only 15s and have the same results in qualiti
1pic : no dof + 8 aa 1m30s
2pic : dof + 8 x aa 2m5s
3pic : dof + 64 x aa 5m12s
4pic : no dof, no sss, 2 x aa 1min

[attach=146267]Untitled-2.jpg[/attach]

[
]Untitled-2.jpg