ZBrushCentral

Custom Filter (ZScript and Tutorial added)

Thanks for the comprehensive rundown on filters, whew I had no idea! Definitely printing this one out for reference. Thanks for taking the time to write this.

going to check out the script now

P.S. They work like a champ!

thank you :+1:
that helped me to better understand it Plus a Handy little Tool :+1:

Thanx C! I’ll be checking this out later today, and this looks very interesting for experimenting!

:sunglasses: :+1: :+1: :+1: :+1: :sunglasses:

mucho appreciated, cameyo!!! as there is no wish-list- forum online at the given moment i’ll put a very big wish of mine right here: i hope there’ll be a customfilterpack like the materialpack available soon! these effects look fantastico and i’d love to be able to apply them inhouse zbrush :+1: :+1: :+1: :+1: :+1: and so on!

  • juandel

Cameyo:

I don’t know if this is the case, but couldn’t an existing “brush tool”, such as the glow brush, be made more aggressive with these filters? I love the functions of the glow brush, but simply cannot get enough “strength” out of them. Now a brush that combined some of the features of a low intensity “smudge” brush and a high intensity “glow” brush would be just the ticket. Do you think the custom filter brushes could produce something like this? If you think so, do you know where to begin?

Thank you very much,

Bruce Gregory

Hi Bruce,

Have you tried to increase the Sample Size in the tool modifiers? I think that will make a difference for you. :slight_smile:

Aurick:

The sample size does help, but doesn’t accomplish exactly what I need. For example, a low poly mesh with some unwanted angular detail or any ridgelike projections that are a result of low polygon modeling, are still left behind, untouched by the power of the glow brush alone. However, if afterward, you select the gentle spherical alpha and the smudge brush with a setting around 1, you can minimalize these unwanted protrusions.

What would really be swell, would be a way to automate this proceedure with a “combo” brush that does both things and, as in a layered situation, would only “brush” the model, never straying from the bounds of the model, which is isolated on its own layer, and, thus, not produce those unwanted halos of color or of black around the edges of the deposited model. (I think most people are using the glow brush in this capacity - to remove unwanted seams and wrinkles). Does this make any sense, and if so, do you have any answers?

Thanks for being interested,

Bruce Gregory

To avoid affecting anything that doesn’t have pixols already, simply turn off ZADD in the Draw palette.

I use the blur and smudge brushes a lot for fixing things – but much of it is not done until after baking or after re-importing the image for postrender work.

I doubt you’ll find any single tool that does it all for you. Just too many variables, and too many desired effects that people might have a desire for.

Aurick:

What do you mean when you say “something that doesn’t have pixols already.” Doesn’t everything have pixols once it is snapshot into the canvas?

I guess your answer to my question is that the custom filter brushes can’t be used to imitate a combination of both of these brushes (the blur brush and the glow brush), and that they could not be automated so that they do not affect anything except the actual pixols in the layer in question, or, that it’s a waste of time to try to make this happen? Do I understand you correctly?

Thank you for your reply,

Bruce Gregory

No,no,no and No!!!

I realy think that the Zfilters are not enought easy to use!!! :frowning: :mad:
You must try a lot of settings to obtain some results…
Let see for automatical Zfilters.You can change after to obtain the exact result you want.

For automatical exemples like:
-Blur filter.
-Hightlight filter.
-Noisy filter.
Etc…etc…

These tools are too powerfull.So users want them more easy to understand and use.

Thanks to Cameyo for his work on zfilters. :wink:

ron harris sent me a pic of him self here it is with camyo filter

and here it was but i tweeked it in another program.

you could allmost put that face on a dollar bill LOL well ummmm :rolleyes: maybe a Quarter he he snikers BAWHAHAHA.
OR would make one heck of a nice Head stone when time comes :wink:

lol EZ, dohhhhhhh…you couldnt fit my fat head on a quarter…(not that i am worth a quarter coz you would have to get change back on that) thnx for the smile EZ… :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue:

Cameyo, thank you! that is incredibly comprehensive :+1: – I had just found a simple edge-detection matrix on the web and checked this thread to see if it was already mentioned, but of course it was :slight_smile:

I think I will have to type in some of those numbers and save some nice filter tools

For custom filter III brush:

1 1 1
1 -8 1
1 1 1

I used it on the creature below (which is on its own layer) and it added some nice surface detail (it would have been better if I had just applied it here and there instead of all over, but I won’t bother the server with an image update)