Wow! What a big surprise! Thank you all (Codeman, jaystein777, SolidSnakexxxfor, Strangehighways, Dman3D, Etcher, Karthik.AL, 3mm, ncollings, Nattawat_OBBI, tokio, eldee.s, adrien) for the encouragements!
Ben Greenwood > I think that the sculpting process is very natural and easy. The single problem is the fact that don’t have a “smooth” mesh and you can see the very little polygons when rotate the model. It’s a bit disturbing…
EricArtman > I am glad if you are intrigued by this character… Maybe it’s just a story about survive and the search for crystals. Like everyone of us…
prosthetix > I try to have a better resolution for the normalmap and for that I split the character in different part: the bust, the legs and hand, the turban, the shouder etc. And after that I sculpt each part separately and recomposed in 3ds max.
Wombal > I just want to be more vivid!
selwy > Thx man! I studied with great attention your human sculptures… you are the best!
Leshiy3d > It’s an good idea… will keep in mind for the next works.
Liam H > I use mentalray with FG and a mr spot for rendering. For materials I use sss for skin, arhitectural mr material for the crystal and juat standard materials for the rest of objects.
Blaine91555 > Yes, this is a very good advise! But I accept this position only for this composition… I don’t like the hunting procedure too!