Yeah it does! Thank you! That thing with reprojection is kind of what I am thinking about. I thought I could sculpt one finger with clean topology and some subdivisons and dublicate it. After that I would leave ZBrush and model the rest of the hand in another software and when I get back with the entire hand, I´d project the details on the fingers. This of course requires that the position of the fingers don´t change while vertex modeling… So I am not too sure about how convenient that workflow will be. I have to test it.
Right now I am doing what you described with dynamesh and ZRemesher. I run into problems though when trying to change gesture with zsphere rig because of the still relativly messy ZRemesher topology. Maybe I need to prepare better guidelines first.
Though I am still far away from character concepting, it is good to know what hand gestures can tell you about the person. So I´ll make sure to remember that!
I was hoping to get more results but I think my knowledge about the basic volumes and anatomy is too sparse to improve fast. Anyway here is what I have been working on:
For the feet I tried to establish better volumes and some landmarks for the toes. The hand I shortened and worked mainly on the thumb and middle + index finger. To improve on the thumb I think I start a new project solely concentrating on the thumbs form + anatomy and the connection to the hand.