So for the past days I was studying the hands and feet trying to wrap my head around the basic forms and the skeleton.
Not easy stuff! I find the hands to be quite expressive and therefore a stiff and flat shaped hand feels unnatural on the figure.
I sculpt the hand spreaded before I change the composure, which brings me to my problem. I can´t seem to understand the thumb area at all. Either way I model the thumb´s length to feel “right” but then it wouldnt reach far enough when rotating next to the index finger. Or modeling it to reach to the index finger but then looking akward when the hand is spreaded.
Maybe some hand expert can help me on that 
For the foot I decided I only need the correct shape and planes (because I am lazy xD and) since in most cases they will be covered by shoes.

The entire figure:
-> I have been spending some time figuring out how to solve the upper body feeling elongated, as mentioned to me over at polycount, without breaking the proportional guidelines I know. In the end I found that for most 8 head models the waistline lies above the third head line so I increased the hip fat deposits to move the waist up. I hope this solves my problem.
-> For the crotch area as well I didn´t want to neglet what I learned from Vir Norin and after looking at some more references I found that the mons pubis greatly differs from person to person. To improve the crotch area I decided to go for this shape.
Other than that I worked on the legs, reducing the size of the calfs as advised as well.
After spending like forever on the knee and the popliteal space I am still not happy with those parts… they look artificial 
Comments and feedback are greatly appreciated!!!

