Really cool works man small_orange_diamond
small_orange_diamond
small_orange_diamond
It’s a pleasure to look at your sculpts!
awesome i always loved your loose and very characteristic style
brilliant works!!
as allways stunning!
looking for more
cheers
awesome works!
I actually tried to sculpt a model with the same pose as your giant monkey dude, and it’s insanely hard to even block out the model -.-
Anyway Awesome works again!
Nice stuff man, al of them lock so alive .
Im missing ur dracula sculpt in here
Amazing gesture !
Bad A$$ as usual Gio! These are all sculpted in the pose with no symmetry right?
BUSNISMANPATRIOT: thank you!
nebular: it’s a pleasure to know that you do!
dandan: thanks!
nielot007: i hope to keep busting out more. thanks!
Piggy: yeah…keeping symmetry while sculpting non-symmetrically is pretty hard. one thing i’ve learned to do is to always keep rotating around the model. with each mark or stroke i make on the model, i look at it from all angles and views to make sure if the volume and top crossection of the overall form is symmetrical. trick is to always move around and not be stuck in one view and it should give you better results…wont necessarily make it easier because it never is, but it’ll give you good results heheh.
poda: hey thanks man! long time no talk! yup, without symmetry on for the entire samurai scene. they all started as dynamesh sphere babies.
Powerfull new ones -> rock solid pose, form & gesture! Keep’ em comin small_orange_diamond
While i saw almost all of this,it’s amazing to see again an again and remind myself how little i know!keep updating this thread pleas gio!
the multi character scene is very inspiring…i would really like to see it progressing!
Great post. All the sculpts are really well developed…
etcher: glad you think so. gesture is really important for me, so im glad you picked that up with my works
mohammad: too kind man. we’re all in the same boat dude…we all have very little to know. all we can do is keep pushing each other to get better. keep doing your awesome work though man!
andrea: thank you! it’s perhaps my favorite so far in terms of personal works i’ve worked on.
vlad: thank you!
good sulpting!
er, i meant “we all know very little and have a lot to know” not “we all have very little to know” heheh.
Hey Gio,…this is amazing stuff, (and on your blog as well),…its great to see someone with such loose but well designed zbrush sculpts,…One question I have, is what currently is your preferred workflow for whipping up these quicker models…it appears as though you aren’t going dynamesh all the way, that you are using subdivisions and not worrying about the minimal stretching…do you start with zspheres and just leave the topology as is? On your blog you mention using sculptris at one point, but I’m assuming you’ve left that behind with the newer features of zbrush at your disposal…Also, especially with some of your older sculpts you are getting a very smooth effect, and now you have a bit more rakes and claybuildup marks, but I’m curious if you primarily use simple brushes like standard for most of the sculpt…
In any case, I’m really psyched to see all your work in one go (have seen the old blog perhaps long ago)…all the lunch crunch stuff is very inspiring,…just one question about that…u just skip lunch and sculpt? haha I’m thinkin about that, i need more skill less food…
-J
The first scene is awesome, good works and poses
Josh: in most of these, if not all, i start off with a sphere geometry. i push and pull on the surface using the move brush until i like the silhouette im getting. if it’s a full body model like, say, the giant monster ape thing, i’ve grown to love using the snakehook brush since it pulls out the limbs in a very gestural manner…almost like sketching with charcoal with nice, swooping lines. from there, once i am happy i dynamesh it once to re-orient the topology into something more work-able and then i just subdivide when needed from there. i do not ever worry about stretching with these works since the intent is not really to produce a finished piece, but rather a study. one of these days i would want something a lot more finished, in which case i would definitely pay more attention to what the topology is doing.
Nope, I do not use sculptris anymore. I have not found the need ever since dynamesh came about.
I’ve been definitely using the claybuildup brush a lot (replacing the square alpha with a circular alpha instead). I do not do anything fancy with the brushes…outside of claybuildup, I only use a handful: dam_standard, hPolish (for blocking down planes or slicing surfaces right off like a knife), move, inflate.
For the lunch crunch sessions, I typically step out to get food about five to ten mins early, eat it quick then go back to my desk to try and bust something out within an hour or so.
Hope I answered your questions!
Thank you AdrianP!
Beautiful work!