ZBrushCentral

Crassus

Thank you! So for the high frequency details on the mask i just used a couple of noisemaker layers. I think it was Granite with a little random noise added which was applied to the mesh and then another standard noise was added and applied over the top to blend it in a little. You can then add a few larger dinks, cracks and crumbly bits with clay tubes, trim dynamic and orb cracks. Dont do these larger details before the noise (or at least only do few) as you’ll find the noise will drown them out. Hope that helps mate!!

Thanks for the tips buddy.
would definitely make use of your techniques.

Thanks once again.

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Beauty and death with exquisite detail? It can only be James W Cain! I have come to the conclusion that you are not capable of sculpting a bad model.

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Ohh ive got plenty of bad ones hahaha! Just hidden in the basement where no-one can see :wink: cheers Ed!! x :relaxed:

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