ZBrushCentral

Clato Sketchbook

Thanks very much Diablo and nassosa :slight_smile:

Here are the textures

Great breakdown! Thanks! How did you generate your normal map texture? With XNormal?

Thanks japetus. Yes, I used xnormal :wink:

Here is what I´m working on now. Jax Briggs based on Alexandr Pascenko concept. I´m just blocking out the figure. Hope you like it. Of course every C&C are welcome :slight_smile:

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The BLOCK-OUT of Jax looks FANTASTIC!

Re-check that anatomy leading from the throat to the clavicle… Maybe add a little fat in that area… Play with the form-soft brush along the bony regions, ever so slightly. Also you modeled him with an eight pack, and separated the abdomen under the lower chest region, if you check reference you’ll see more of an overlap than separation.

Thanks Jovon for your feedback. Yes I have to look over everything, I will change some parts and modify others. That front part of the neck you talk about is true that seems rare, like an action pose. It should be more relaxed :wink:

Another Wip :slight_smile:

Nice work! :+1:

Thanks Webhead!

The high poly is done (except few little changes). Now I´m going to start working on the low poly one. Hope you like it :slight_smile:

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nice stuff! any tips on how you did the boots?

this is great!

really nice! cant wait to see him textured!

Thanks dudes, nassosa I also want to see it finished soon :wink:
Brian20 the boots are pretty easy, most of the seams are just the standard brush with an alpha and playing with the lazy steps. Another of the tips I´ve used I saw it on mabdelfatah thread, check it out if you can :slight_smile:

Those are the coolest boots I’ve ever seen, I think. :slight_smile:

Thanks jan19 :wink:

Looking FANTASTIC bro!
The changes in his FACE looks really natural.
Can’t wait till you FINISH HIM !!
:smiley:

Hi all, I stopped my last character to work on the comicon challenge 2015. Sorry but I didn´t had time to move this images until now. I´ve worked hard to finish it in time, there are things to improve but I´m happy of the results. The idea was to have a character prepared for games and I ended with a 24.564 tris model. Modeled in Zbrush and Max, retopology with Topogun and Max, textured with Quixel and rendered in MT2. Hope you like it :wink:

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Ok, it´s been a long time since my last post, but here is an special one for me :slight_smile:

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