Thank’s I geuss:)
Much better, i need some critiq though, any help would be apreciated guys:)
offhand, looks like naval is a little low.
also feet, forearms, and upper arms look like they could use some
more attention and form…
keep going!
WailingMonkey
nice job man! i’d point the hips out just a bit more in the pelvic area for a little more of a dynamic silhouete. the fibula (lower leg) twists just a tiny bit unnaturally for the stance, but other than that, she’s a beauty!
Thanks alot guys, my head went into reboot… 'n i just needed someone to point things out, specially when i’ve been putting too much information in it lately!
U guys r right, after looking at my refrence i realized what u guies said & it pretty much got clear…
geuss i’ve been using the smooth brush a bit too much!
Thank’s alot.
The last shot of her looks very serene, and a very blievable character, looking forward to seeing more on her.
JF
johnfnoo: thanks john, I havn’t been workin on her lately…a bit busy…i did however make a few changes…it’s subtle but there is a difference.
I think i’ll finish the rest tomorrow.
Small crit: It looks to me as though the head a tad large for the body. Also the proportions on the legs seem a little off.
Looking good though.
edit: Perhaps the legs are just right, and more natural than super-model type.
Elixir: even if it was a big one i wouldn’t mind!
u were right, the head was tilted forward n needed to go back 'nd get a bit smaller, that also meant some work on the shoulders…not much but the relationship between them, the neck n the head r now better!
Attachments
Looking good.
I’m at the moment doing alot on her, 1st, i realized i have to do something about her topology, there r places that needed to be fixed badly…second i have to check her proportions n make sure they’re right b4 i change her topology, third,… model the rest of her properly n fix whatever needs fixin’.
I corrected her proportions, fixed anatomy issues in the knee area and i’m now working on the limbs, as i’ve discovered after flipping the model upside down…
they r horrible!
anyway, here is the model and her proportions, if there is somthing i’ve missed besides the limbs in her proportions, please point it out guies:)
Elixir: thanks man:)
Attachments
I got a bit bored n i wanted to stop modeling a bit, so i played around with the render, and the metcaps, made a few adjustments to the old poly paint in terms of color and rendered it…
I think i should go for that look when i’m done retopologizing…
Nop! I have no idea how to apply what i painted on my new mesh at the moment, but i’ll worry about that later…
have to sleep!
Attachments
I think this stage is done, evalutaing from all angles though, critiqs r welcome guys, please point out whatever looks odd n tell me what u think.
Attachments
i would want to see her boobs smaller, at least by half and her toes and fingers filled out a little. give it a shot!
yeah i agree the toes need more work n the breasts too, but the size…
i don’t know about u man but i like 'em big!
:lol:
i’ll try it out though.
thanks man for the critiq:D
I was going to say double…
Well, guies breast sizes vary, so does personal tasts!! I think the last word should go to “refrence”!
this girl in my opinion needs just the right boob size…
“big!”:eek:
:lol:
Hey SIdiMenTion, I think this sculpt really good. Should be 4 stars for sure, I figure.
One problem I can see, however, concerns the wrists and hands. The wrists in particular seem a little formless to me. Looking at your past previews, I think that I can see where you’ve raised the position of the hands a little in relation to the line of the forearms, but I think it would be even better yet if you got the planes of the wrist in there and also the wrinkle between the forearm and the hand. After that, I suspect that some minor changes in the hands would simply be implied.
Also, maybe the hands could be moved back into the forearms a tiny bit. I mentioned in another recent thread some place that the length of the forearm generally matches that of the foot. (Who would have thought?)
In the meantime, keep up the good work.
You’ll be able to tell me a thing or two when I post my own female figure sculpt this weekend. (Update: That’ll likely be this coming weekend now.)
That counts more then one problem, btw!
I’ve been workin’ on her n u’r crits r defenitly helpfull, Thanks for sharing the tip on the foot:)…I never knew that!
Oh, i’ll return the favour…u can count on it!
Your hetchcock was a very good sculpt too it’s a 4 star for sure …
looking forward to seeing more from u, don’t be late man!
Been busy lately, anyway…
I’m gonna repaint her, sence she’s now ready…I wanted the right metcap as base though so I experemented a bit…
I came up with lots of variations but these r the two I like best so far…
number 1 has more specular to it, number 2 is more waxier less specular…
which one will work best…I don’t know yet…but I think number 1 will work best if I use photographs, that I’ll be sure about soon!
Still, It’s a chance to try out polypainting vs photographs…seeing how it comes out will be quite interesting!
whatever works best… I’ll share.