ZBrushCentral

Characters, sculpts etc :)

Great sculpt. Those muscles have a really nice flow to them and the mouth is really unique.

Heya and thanks for comments , here is another character, Its not that low poly… 18k tris, but who cares she wont enter any game :slight_smile: Its viewport captured with Xoliul viewport shader.

![onazy_realtime_.jpg|1100x1100](upload://zVnpIwy2QdpLhb2Ir1eVmYMVtgu.jpeg)![ZBC1.jpg|110x60](upload://gAUcEQ1Kuu2FMiR78wP8OuyqsJF.jpeg)

Attachments

onazy_realtime_.jpg

Aces!

this is beautiful work man. the mesh is so clean. the clothing designs are lovely too.

Hey I like the characters you nade they are cool and creative, especially your second model that you posted. I was wondering though about the clothes on the character because lately i’ve been trying trying to think about how to place clothes on the character after creating them in ZBrush but I cant figure out how to put the clothes on the characters could you please help me?

Thanks

I’m certainly no expert, but look into Mesh Extraction as a way to create SubTools that can be used as the basis for clothing, armor, etc.

Good Luck.

(Great stuff, Tonzy.)

Awesome details, I never take too much time doing details so far. Nothing to add, just a great piece!

Great work! I love well balanced colors.

Love it.

Well it’s a shame she isn’t a game character, I’d like to play as her! I like the outfit and she’s a nice break from the cliche token female character:)

Extraordinary works! The girl looks almost like a painting :smiley:
5*, toprow, graphilla fish award, universal seal of approval, etc!

Are you entering Dominance war this year? You should!

Congrats and keep going! =)

Thanks for replay-s guys, glad you like it. The clothes are formed in 3dsmax mostly, as a base meshes, I havent used any extractions in zbrush in this case, just sculpting. Dunno about dw, the free time will say :stuck_out_tongue:

Very nice models, my man!! :+1:

great work! keep it coming!

nice work!
i like the evo .
and rigorous structure怂

Hello guys,

A pirate that I`m working on recently :slight_smile: Hope you like it.

Its sculpted in Zbrush ofc, rendered in 3dsmax/mental ray.

Cheers :slight_smile:

render:

model:

![pirate1.jpg|1000x1333](upload://mH1fpYfGuFwbAfca5HdgVujn2VB.jpeg)![pirate_model1.JPG|789x1000](upload://czCzFS4ikZLj7JXRqFYCjrhqcU2.jpeg)

looks wicked, love the dead eye

VERY nice work. You have a knack of getting colours to go together. :+1: :+1:

Someone`s gonna get a top row here! :lol: great work!

Very impressive !! I love the weight to his face. Well done.