ZBrushCentral

Cedric Seaut's Little Box

You do amazing work first off !!! Just to say detailing out a pair of converse and man the work you did with a single mesh .,… currently mine is in 4 pieces LOL And not near what you have going … been watching hard surface modeling techniques etc … but what you are doing with alphas is downright Awesome !!

Really awesome!! Thanks for posting the shoe and glove!

Those models are looking FREAKING SWEET… I just bought GR today and it is a blast… I also loving the material you are using… what kind of matcap are you using?

The details, the details…can’t stop looking at the awesome details.

How long does it take to finish one of these bad ass characters?

O_________________O

O M G !!!

this is pure awesomeness! :DDD

thanks for sharing!

Killer work :wink: great attention to detail. Good job

???

What was the workflow for creating the game res meshes? It seems like it would be very complicated to retopologize, UV, project etc with 300 subtools.

arcitecht - Decimation master is the key :slight_smile:

here is an example of a pattern for the gloves.
I Did the object in max, then create an alpha in Z.

But now I use to do everything in ZBrush in dynamesh, it’s faster :slight_smile:

Thanks

Gloves.jpg

How much time did you spend on one of this characters and what is your folds pipeline (how did you manage to draw them so clean and crisp ? )
Thanks in advance for you answers !
Mihai

Amazing detail :o !

althogh the net speed is low in our country to view the zbrushcentral,i must reply this thread,you r brilliant.:+1:small_orange_diamond:+1:small_orange_diamond:+1:
:+1:small_orange_diamond:+1:small_orange_diamond:+1:

I second the first 2 question.

Hey :slight_smile:

The first one took me 3/4 weeks to furnish my military library.
it took me 2 weeks for the others.

My computer was standard, like what we use to get in production. The key is to devide the character in many subtools.

And no, no skinning. We never do that on our side. We have skinner/riggers

:slight_smile:

congratulations great work … tell me how to bake its normals maps? that sorfware used? thank you very much

That´s a genious detail work! Really inspiring artwork:sunglasses:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

2 weeks only the Hy polygon model or everything {retopologiy UV’s Textures} ?

An How about thews Folds …What is your pipeline for that … ?..I would love to see a small video demo with your pipeline for folds

…:}
Cheers
Mihai

Amazing Work, And same question as BUSNISMANPATRIOT asked about the clothing.

Beautifully carved magic! But the character designs,
I am terribly disappointed by the UBI, Because sometimes it can have very nice Chara, But then the game is called Future soldier, costumes strangely stuck in his 20 th centuries and fairly standard, WHY?
The charter …
I was expecting the ghost ultra evolved with technology, the cool one another and then bam, the shock!

But otherwise about the sculpts beautiful details, study of Textile mastered, MASTER!

This is a great work