ZBrushCentral

Cedric Seaut's Little Box

My only concern is with the first two characters. Its very important to me to understand how my characters move. It would appear that the way that you have designed your characters, they would not be able to move very well with their legs. I think that as a game designer I would like to use the characters you’ve created, however due to the limited mobility I would ask for a redesign of the lower extremities.

Sorry for the constructive criticism, I really didn’t see anyone else giving it.

Keep up the good work.

You should see the topology on some of his models. I have one from a commission and it is great! Very animateble. In fact it was made with animation in mind. I’m sure the topology on these guys is good for animation.

I was simply saying that if you look at the design itself, not the topology, it looks as if from the hips down the legs would not be able to extend due to the solidity of the outfit.

Due to the quality of the work I’m sure the topology is top notch. I was referring to the design aspect.

Again, great work.

WOw, can you pease post your base meshes for this monster of a sculpt?

What did you use for your final renders? I’m new to the whole Real-time rendering thing. You say you just use the Max viewport, so is it literally just a screen grab from the viewport? Do you use any special game shaders or anything within Max? Are your presentation shots Max scanline renders?

Thanks man - they look sweet!

Awesome works … The first suit is GRRR8

truly inspiring stuff there mate!

Sigh. I’m learning how to sculpt with zbrush, and I’m flabergasted by all of the wonderful works displayed here. It encourages me, yet stuns me as far as ideas. I see these works of art, and wonder- could I ever do anything unique? Oh well, I mayhap one day find something that I’ll gear into.
WOnderful work by the way. I wonder where you got the idea to splice comic characterizations with cyberpunkage.

cedric i love all your works,they’re all very inspiritive,thanx man!:+1:

Amazing stuff!

nice! good job on the sculpt
5 * without any problem

Congrats for your second place at Dominance war man ! You rock !

One more congrats for DWIV! Stuning job!

truely wicked.!!

I have been trying to follow your work flow and i am a little confused when it comes to painting the topology and the “projection” side of things.
Do you do a rough sculpt on the low mesh then paint on the high mesh then use Zspheres to reconstruct it? and how do you achieve all of the detail? whats this projection mean ?
:sunglasses: TOTALLY AWESOME:sunglasses:
Thanks

I have seen this on the Dominance War forum (I think it was Game Artisans.)

This is absolutely amazing man. The sculpting as well as the rendering. Great work.
Keep on posting please.:smiley:

p.s.: I wanted to rate but somehow this doesn’t work…:cry:

Amazing work man! :slight_smile: It will be an honor to share the portfolio on moddler with you! Igor rocks! :stuck_out_tongue:

Cheers /energise

WOW! Definitely there are a lot of talented people in my city! And a lot are working or have worked at Ubisoft.

Keep up the good work!

Wow… one of the greatest model of the world…:smiley:

hey :slight_smile:

it’s been a long time since the last post.
after a big move i’m glad to find you once again.
i’m in hurry to try the last version of Zbrush

i wanted to introduce you a new character
This character was created for a 3DTotal.com tutorial project – coming soon! www.3dtotal.com

thanks :slight_smile:

Legion_04 Legion_05 Legion_06 Legion_07 Legion_08 Legion_09

your hard surface and organic always combine together very well. very nice job:D

once again you did it :smiley:

like always big inspiration :+1: