Yeah.
I have a lot of like / dislike experience as well.
Some things work fine and I do like the skin material.
But somewhat I wished I used the money for 16Gb extra memory or a second VideoCard to get faster renders with Octane instead.
With Octane I’m limited to 4Gb VRAM (as I think VideoCards with more memory than that getts silly expensive).
That was the reason for buying Keyshoot, using RAM instead and not having to worry about if a scene would fit in memory or not.
But I have found that some simple things can take forever to transfer and waste all of my 16Gb RAM.
I have posted the below example at the Keyshot forum.
I suppose there is a bug or something because it makes no sense to me.
As Keyshot don’t support HD geometry from zBrush I did some tests to instead go higher on ordinary in subdivision in zBrush as it now supports 64bit, it should be possible.
So I transferred a close to 20Mil polygon model and while it took a long time to transfer it worked really well once it was finished.
Both Keyshot and zBrush running along just fine.
Memory usage run at about 10Gb with a peek up to 15Gb (I have 16Gb) and after completed transfer it leveled out at about 13Gb.
So I tried another model.
Just as the previous model it had fibers, about twice as much but the total model was of modest 2,8Mil polygons.
This transfer took even longer and in the end Keyshot crashed with an out of memory message.
How can a 2,8Mil polygon model run out of memory when a 20Mil polygon model worked fine?
In order to figure out how much resources are used, I loaded the same parts into my Octane render engine, expecting it to crash as I only have 4Gb VRAM. But, it loaded the models in no time. I can see that the polygon data only uses 0,5Gb VRAM.
I understand that in the transfer to Keyshot textures are created as well but that can hardly explain why so much more memory is used. If I consider the almost 4Gb RAM that zBrush used then the bridge and / or Keyshot is using more than 12Gb.
Any ideas?
It could of course be that the bridge or zBrush are generating extra geometry or something that not is obvious when sending over the bridge to Keyshot, in comparison to exporting the model to obj and import into Octane.
Gonna have to wait and see what they say.