ZBrushCentral

-Bull- Modle practice with Zbrush

Easily one of the ten BEST “first posts” at ZBCentral. Top row for sure.

RaysBoy, I’d say Ray is a proud father right now. :lol:

Sven

WOW - Awesome work - great character! :grimacing:

More!

Geat work! can you show some steps?

thank u everybody.this is only a practice ,the ring or more will be add in futrue.i am very new to zbrush so i dont know how to show my steps~~i really have a lot to learn now.:slight_smile:

Very good modeling. Did you do some pre-sketches?

That’s an awesome model, man…great sculpture, great textures.
Could you post us a wireframe of the mesh, before the displacement was rendered in Brazil?
Which version of Brazil are you using?

~Mike D.

woooow^ cool!!!

You have captured the “pissed offness” in a great way, scary. What a great model. :smiley:

Depending how generous you feel, there’s a feature which might interest you in sharing your workflow:

Each time you initialize ZBrush, you are automatically beginning a new Zscript. Every mouse stroke is recorded, and this script can be saved for later playback or distribution to other users. Simply do your work, and when you feel you’ve achieved something interesting, hit the “end rec” button under the Zscript pallete to save your file.

Test it out by hitting the “load” button under that same pallete, and selecting your file. A “Play” button appears under the canvas. Upon pushing it, your work is re-created for deeper study.

Be aware that distributing these files does leave the user with identical copies of your model in an editable state, and that there’s no avoiding this as control can be returned to the user at any time.

wow great start there man!!

I have a couple questions, I am assuming both textured and untextured renders are rendered in Brazil, and that you are using a low res cage mesh w/ a displacement map, if this is true do you feel that you are getting a faithfull representation of your Z sculpt with Brazil rendering via displacement mapping

I ask because I have strived and strived to accuratley reproduce my Z sculpts with displacement maps during rendering and can only seem to get about 90 percent of the way there, I am using Turtle and mental ray for my tests, it seems that on things like legs or other things that are cylindrical with normals all pointing pretty much away from the center it works best, but with a face with lips, nostrils, etc where you have normals faceing each other that it falls apart a little,

seems like you have a really good render, thats why I was wondering if the grey scale was with Zbrush or not/

…will be incredible without any doubt! :+1:
Pilou

Impressive. How long have you been working with ZBush?

Regards,
Zendoftheworld…

Really Cool model!!! Amazing job…

Yong

i am sorry that i didn’t save the script when i finish the bull.i wiil share my next work steps for my friends.

to hyper1;

i didn’t do the sketch but collected some reference paint from web.
to Ktaylor:

we have the same problem with the max displacement.its made me crazy and no good idea for it now.to render this i use a high-res modle(240000faces)with normals map for more
details.maybe i can use some lower-res modle,but it looks not good enough.the first bull is textrue with normals map but no color.

to Zendoftheworld:

i’v use zbrush for weeks and i find it really really great!

I found that if you export say level 3 from Z brush and calculate a displacement map from that same level that the render looks almost exactly like the high res scuplt in Zbrush, appantley since less displacement is being calculated it is more accurate, and you can use your lower res (level 1) as a cage mesh to animate with and then attach your higher res model that you will render with to it via a wrap deformer or somehting similar if you arnt using Maya,

trying to displace from level 1 was just too much displacment but from level 2-3 it was fine and I got WAY better results, Ill post some tests soon-

great model~

Beautiful!!!
man awesome!

to use wrap is really a good way!! i wiil try it later,and thank u very much!

Really its a good work man, so if you could use the 3ds max and brazil to make the render, how you did to carry the texture from ZBrush? Can you explain me please?

Excellent! Hat’s off dude!

Keep 'em coming :+1: