ZBrushCentral

Buffystyle vamp (WIP)

Dude that looks awesome!!!

For the teeth just get the gum line blocked in and pull it out and work on them like there dentures ;)… Thats how i would do it anyways. :+1: :+1:

Thank u Soulstealer, really works, teeth are done now.

I´m experementing with disp, bump and normal maps now. So a render should com soon.

tnx for the response!!:smiley: vbmenu_register(“postmenu_313657”, true);

Here is a testrender.

Sculpted in zbrush using a head from the pixologic download center.
Displacement, normal and specular maps made in zbrush.
Rendered in maya using mental ray.

testrender041.jpg

Next step texturing…

I know it’s a test render, but it’s hard to tell in the mouth and nose area what’s going on since it’s in shadow and there’s so much going on there. A little more light to reveal it should really help.

tnx KrakenCMT. I´m learning here so all crits and comments are recived with gratitude :slight_smile: .

The texture is coming along, i´m using zbrush and photoshop
(my first texture ever…yay!!! :smiley: , it´s a lot of fun.)

so this is it for now…

texturing03.jpg

and keep the crits comming, that´s how we learn…

Hey snak, don’t take this the wrong way, but I think you went a little too crazy with the purple. :laughing: Lighten it up some and it’ll be fine. Also, can we see a render with the teeth in place? Keep going! :+1:

Verry nice model, great nose, i also think its 2 purple, and i want 2 say that the forehead has superb collors and a balanced purple.

nice journey GL!

A LITTLE too crazy?:lol: I must hav been stark raving mad last night…I´ve toned down the purple a bit. kinda liked some of it but it was way too much. a render is coming soon…

Ok so here´s the texture. might still be a bit purple. I seem to have a hard time letting go of that purple stuff :slight_smile: . So i guess there´s something about it that I like…We´ll see what I´ll do with it. What do you guys think?

fuorwievstexture01.jpg

That´s all for now. And Black crane, a render with the teeth and all is comming soon.

Attachments

fuorwievstexture02.jpg

That’s more like it, the texture is really coming together. My only suggestion would be to tone down the purple a bit more around the nose and the mouth. I like it around the eyes, but I find it a bit too distracting around those other areas. Keep up the fine work! :+1:

This is really good !
The sculpting and texturing is superb.

And you say your a noob !! :eek:

Your stuff looks pro too me !
Is there something your not telling us ?
:smiley:

This is fantastic, though I have to say, are you sure it’s a Buffy vamp? The reason I ask is that the sculpt is almost identical to Marcus the Bat Vampire in Underworld.

Well, regardless of what it is, it’s fantastic (and better than anything I’ve done.)

SS810 Thank u!

No there are no secrets:lol:

Well i´m a noob when it comes to 3d graphics. But i´m an artist, and I work with sculpture, video and installations among ather things, and i used to be a painter. So now I´m trying to apply what I´ve learned from that and apply it to a digital plattform. I´m still struggeling wiyh the technical bits. Zbrush is really great cause it gives u a way of sculpting that is very intuitiv. I would like to animate my creations, am looking for an equally intuitiv way to remesh the sculpt to get better topology( well i guess i have to wait for 2.5:cry: ).

IanGuy

Tnx! I was going for something simmilar to the master from Buffy (S01).
http://en.wikipedia.org/wiki/The_Master_%28Buffy_the_Vampire_Slayer%29
But I drifted away from it pretty erly in the process. just had him in my head as a loose reference.

And oh yeah… he loks a lot like Marcus the Bat Vampire, I didn´t think about it.
I liked that character a lot so I guess he kinda stuck in my head. It´s funny how that works.

So maby we´ll call my guy “Snak the bat vampire, byffystyle!”:smiley:

render999.jpg

Rendered in maya with mental ray, using the misss fast skin shader.

Looking cool snak, but I think (and I’m sure you know) that the eyes and teeth textures need more work. I think the eyes should look more creature-like, and the teeth should have a more moist look to them and perhaps be a bit more yellow particularly near the gums. You could google some canine (dog teeth) images perhaps for reference. Just some suggestions, keep it up :wink:

there is something i do not like too much in the pic
i think it is the lighting and/ or the material
but i can’t say how to fix it.
someone else an idea ? ^^

edit:
looked at it again and imho :
probably its because the light seems to come from left+behind but the face is quite well lit
another thing : the specular level of the material seems quite homogene
probably you need to work on you specular map

but nevertheless:
this is a great work !!!

I also think that the perspective is too extreme.
He looks a lot more evil and disgusting on the ortogonal views somehow.
But there he looks really good tho. :+1:

Well this aint noobish work!! :bulb: :laughing: :sunglasses: great what you have done with the collors btw!:+1:

It’s really coming along well! But the thing that is not working for me is it just seems like there is so much sculpting detail going on, especially in the cheekbone and lower cheek areas. It seems to overpower some of the underlying structure of the face. Also as said in other posts, the material can be worked on as well with the specularity.

But overall, a very good model.