Awesome work!
I really dig your stuff man! Quick question for you. How did you get the holes in the pants in Zbrush? Were they in the low poly or did you somehow cut them out later in the high poly?
Some really great work!
Great man! amazzing Stuff!!
Congrats
another sculpt based in Christer Sveen’s concept…
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Fudido Biano!!! parabéns rapaiz small_orange_diamond
small_orange_diamond
tornsielo:valeuzis …
Really cool updates, Biano.
The 3dsk model is really good. The symmetry distracts me, but the head structure is truly good. Very natural (besides the symmetry).
The mermaid seems to be a great start for a really good scene.
Keep us posted man
yeah nice updates - lookin cool
Very nice biano! fodão cara manda ver
Food,Sathanael:Thanks a lot guys…
Toledo: Thanks man, you right about the symmetry, i´ll make some changes in the final model…
update:
I like how she is coming out so far!
some speeds, the creature´s based in a chainsaw concept, and the meg´s from the jedi master Teves…
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Great sculpts! small_orange_diamond
Great, highly skilled sculpts here. Love 'em!
Hi guys, it´s been a century ago that i dont post anything here, i like to show some of my last works . This one i did for a book about the folklore of Eastern Europe, use the Lightcap system and BPR passes , try to finish all the light and material inside ZB. Combined the polypaint by hand with photos in the spotlight. Composition with photoshop. Great fun…


This one it�s a lowpoly model for Adhesive Games, original concept by Khang Lee. Tech: 8.443 tris, 2048 Diff,Spec,Normal,Gloss,Glow,Reflect. Xouliu Viewport Shader / 3d Max.
Zbrush e 3d Max for Highpoly and Xnormal to bake Normals,Cavity and AO.
i did this bust for a character art test to CDProject Red. Tech: 6.000 tris, 1024 Color, Spec,Normal,Alpha. Xoliul Viewport Shader / 3d MAx.


some skketchs…

I’m digging these! The Baba Yaga looks great
I love your psychopatic looking characters ! small_orange_diamond
witchy noses, bloby faces