hey i like ur work. and i usually use marvelous designer to make clothes,i wonder if u can give me the tutorial’s address. i want to try to make a shirt in zbrush too
You’ve got some great work going on in here. Looking forward to your progress.
You’ve got some great work going on in here. Looking forward to your progress.
Thanks! I will try to update this thread every week so stay tuned
Becky
hey i like ur work. and i usually use marvelous designer to make clothes,i wonder if u can give me the tutorial’s address. i want to try to make a shirt in zbrush too
Thanks Becky, didn’t see your reply for some reason Here is the tutorial link, it’s mainly focussed on how to build up the folds and to maintain a non-destructive workflow.
Here is a head study I worked on, its based on a concept from the game Brink (http://conceptartworld.com/wp-content/uploads/2009/12/bethesda_brink_concept_art_03.jpg) and started from a dynamesh sphere:

I will post a making of video later
Cheers
I made a quick game-res model for the Brink head, using Topogun. I wanted to texture skin using Mari as I would like to integrate this program in my pipeline. Here is a quick test:
Curently Im working on a likeness, but its not getting along very well Can I get some feedback?
Spoiler alert: Im going for Denzel Washington
Eli looks GREAT!
Amazing work!
MealeaYing
Eli looks GREAT!
Amazing work!
Thanks MealeaYing! Glad you like it
Hey guys I have been working on another Brink head and a orc, both took around 6-7 hours and started from a sphere:
Update on the models, due to the lack of time Im going for the comic head instead of Denzel. Feedback is appreciated
Hey guys, long time no posts Here is an update on Eli. Even though I am not satisfied with the overall look I have to start the retopo now due to my deadline. Feedback is still appreciated!
I also worked on a speedsculpt of some weird looking horror creature, I will retopo and pose him after my deadlines, feedback is appreciated
I did the retopology for the Eli character and its just under 9k triangles. I also made a basic texture, but will need tweaking before it is finished. Comments are welcome!
long time didn’t check your thread.this one looks really nice so far.also like the skin details.waiting for the final version.keep it up.;)
That’s cool and all, but under 9k… it’s not enough in the current generation anymore, even on mobile platforms. I would go at least as high as 30k or more. Just saying. It would make high poly sculpt more worth it, you know.