[QUOTE=
Rhythem02, I made spline modeling in Maya and convert nurbs to polygon, and I used only blin material with diffuse, specular, normal map.
Thanks a lot![/QUOTE]
We’ll I know very well the process from modelling of nurbs, spline, plane, etc. but…
I’m sure most of you would agree “ALOT” of artist fails or the least have difficulties on the texturing part of the hair, even experience artist have difficulties on this area. One artist even called this “bane of most game artists existence”.
Can you share us how you did the diffuse and mask/alpha map. These 2 are essentials.
Specular and normal maps are walk in the park;).