ZBrushCentral

Blade Master(Realtime character)

great model and your texturing is fantastic as well, gg :sunglasses:

The wireframe is not so bad, it’s a little messy around the deltoids and face but you can keep it if you don’t want animate him. But I recommend you make clean meshes because there are so important in videogames.

Good, good work.

Walt-Art, wow~So glad you like it. Really appreciated!:slight_smile:
3mm, vendanta, hebs, Thank you so much for those kind words!
Ballo, I`ll improve next work! Really happy to hear the feedback. thank you so much!!

hey, great job on this!:sunglasses:

That is really great stuff:) You have very good future ahead for you. I would love to work with your talent anyday.

this guy is so good look…

fantastic work!!!
Congratulations :smiley: :smiley:

Good work,I love it:+1:

gelfy, SEGAHOLIC, eteng, art15, Devans_87, Thanks a lot guys!
Really appreciated!!:slight_smile:

This is an amazing model. Great work! It is very clean I like the style. The topology is very clean as well.

May I ask what mat cap it is you used in your zbrush renders?

this is one of my favorites works on Zbrush Central ! Respect! syupeo :+1: :+1: :+1: :+1: :+1:

What an excellent piece of work!
Beautiful overall sculpt, and I love the crispness of the details and the textures. superb!
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Terrific! What a well earned toprow

LOL great work , and good reproduction of the body :slight_smile:

http://www.zbrushcentral.com/showthread.php?t=057740

I am glad that my work has inspired you :slight_smile: :+1:

You are amazing! your going straight in my inspiration folder I hope you don’t mind ;D

That is awesome!

I love your UVs!

What tool do you use for UV mapping?

Amazing work. I think I know who’s work I’m gonna start looking a for inspriation.

DBriggs, I used zbrush3 Darkenedge.
BASSMANIE, schiefer, superflyy,PSTCHOART, SammehSAMURAI, Thank you so much:)
xxdb, Thanks, I used only Maya uv tool~
devil_hunter01, thanks:)