The MultiMaker Master now with the 4R4 Gem!!! I still remember your outstanding work with the MultiMaker Tool:D
ha ha mario good memory you remembered that post made top row !! i was going to post a link to that post but our galleries
dont go back that far so its lost to cyber space - fun timessmall_orange_diamond
turn table kinda:D
Thats awsome! Don’t know if your keeping the colour combo, but it looks cool so far.
thnx Dragon !!small_orange_diamond
render- mat-lightcap attempt - candy apple burple -
This is going to be an amazing looking bike Gary. That fender render looks fab.
thnx EZRA52-this post attempt at achieving that high gloss candy apple custom paint look which is done in three steps(tricoat) - base - mid and clearcoat the final two being transparent a sample of the color and alpha for lightcap which also used for backdrop and last image single stage paint.
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Wicked sick Bro!! Thanks for sharing that info!!
If you ever decide to make a book or dvd of your techniques I will buy it. The way you do paneling is simple yet brilliant. Also you use shadowbox very creatively too. I can’t wait to see how you do wiring, which should be a lot easier now.
@ MTB thnx you got my zb render wheels turning !!
@womball wow thnx and yes i am simple:D and a book or dvd ?? im waitin for MTB’s or etchers
and i dont use shadow box at all these parts are 90% extracts - masking - clipping tools
ZB real time lighting turntable unrendered AA half only !!
Gary, I’m not knowledgeable enough about rendering and lighting in general for 3D, much less these feature in Zbrush, to understand what the above coments refer to. If you get a little time to elaborate it would be much appreciated. For instance, the three steps, are you doing that in the materials pallet and creating a new material that you then use on the fender? Or are you doing that in the texture pallet? Then I would imagine there is some special lighting tricks that have to be done to make it all work. Any light you could shed on this (pun intended) would help me get a direction to head in to start playing around. You may be aware that I tend to play around with vehicles in Zbrush some. This painting aspect would be great to understand better.
Ezra
Wow, I wish I could get renders like that. i have not figured out Light caps yet.
Lightcap I’ve found isn’t too tricky. The tricky part for me is not overdoing anything and getting a washed out look. With enough fine tuning, you can get some pretty snazzy results, but they aren’t ever going to be immensely elaborate (I think).
thnx guys and ezra watch this - the master- studio lights http://www.zbrushcentral.com/showthread.php?162330&p=900634&viewfull=1#post900634 then download the image back
a couple pages i used for backdrop (warehouse with lights) and use
as alpha in the menues used in vid and as backround and mess with all those settings:D
pick a shiny dark mat and load ur model and play
learn that then on too trans;)
Thanks Gary, I hadn’t seen that before.
no prob EZRA52 lets see that cobra with a new paint job !!
a little carbon fiber and how to fun ! thnx for watchin !!
im intrigued about the very sharp mask results(im not satisfied with mine!)
some advice apreciated
Thanks
thnx sure mario for you !sorry for slow reply ! i know your clever enough to figure this out - remember to hold the control key for mask options and replay last stroke - the higher the polys the better the mask