ZBrushCentral

Bike Girl (nudity)

Finally got a chance to update! I’m nearly done. I’m redoing the boots today because they really just weren’t holding up with the rest of her. Otherwise she’s pretty much done aside from some minor tweaks to the color and spec maps, and I think I’m going to make her belly button deeper and the top padding on the shin pads thicker and more defined.

[bikegirl-testrender4-full.jpg]

Anyone know what could be causign the dots that are appearing on her legs? Its not in the texture. I’m rendering her with 3dsmax + mental ray using the SSS Fast Skin shader and GI (final gather set to medium quality but it shows up on high as well). I’m just using a basic 3 point light setup.

I think you need a bump map for the fabrics, and turn down specularity a lot for the fabric. Here skin could use more glow at the edges and richer cavities. The skin is still waxy and slimy. Doesn’t look like she has any blood flow either. The hair looks like a helmut, and hair tends to be quite transparent, yet is bunched together. You may have to throw a few card style hairs with alphas to break up the hair for more beliveablity.

I agree with your fixes thought too. Its an interesting pose too. Will her skin be torn up in places, she seems so clean for a biker?

The work is coming along, and the pose is nice which is always going to help a lot.

I like the way you have her hips up one way and her shoulders the other, makes for a nice contraposto. However I think you could push this further because she doesn’t look like she is bearing any weight on her standing leg. Infact from the front it looks like she’s stationary, and from the side it looks like she’s walking, or about to take a step at least.

If you brought her stand leg inwards significantly (ie so her foot lines up with her groin) then that’s really gonna put some weight on it. Also then you’ll have a nice s curve running from her feet to her head. I’d also bring it forward a bit so that the back of her heel lines up closer to the back of her scapulas, that’s also gonna help with the weight thing.

I only mention these because you’ve clearly put some work into the pose, so it’s worth pushing it as far as you can.

nah that dont work, ive tried it.

Great model. Great workflow and modelling within Zbrush.

The SSS issue in max might be related to the real world scale of the model. You can adjust this by scaling up the model or dialling down in the material.

model is coming along really nicely

I think the clothing spec should be turned down just a bit and also the skin, it looks barby dollish, espesh around the shoulder, turn up the back scatter a bit, also the inside of the helmet bugs me, a helmet is meant for protection and has big padding inside, yours is very thin and would hurt like hell if she landed on it ;p

for the hair, its just too straight at the front, make some of the whisps come down so it looks like there seperate chunks, and the shader needs some tweaking… have a look at hair ref for the shader.

good luck