ZBrushCentral

BATMAN - redesign -

I think the comments about the head have to do with the face not being big enough and improperly positioned on the skull. The back of the neck is also a tad thick and tends to give a visual impression of the face extending even further out from the skull than it does already.

I've attached a paint over (really just a liquify in ps to adjust proportions - and a sloppy correction at that) you can compare it to your original. Of course you can make your own aesthetic choices but in a case such as this where the character is more realism based than anime styled I think you're better off going with more expected human proportions. It's a great model and I think with a few tweaks you can make it even better.

ps: I had to compress the image more to upload it, I think after my liquify tweak you can see the point about face placement best on your far right figure (even if my execution is a tad sloppy). The head after the face adjustment could be enlarged slightly. I tried to adjust the face on the others but I’ve only got so much time to make a point :slight_smile:batpaintover.jpg

Attachments

batpaintover.jpg

Cool stuff! Congratz on TR :sunglasses: :+1: .

Awesome man, really awesome. Great sculpt, very inspiring and thks for the sharing the Wip’s

WOw thats amazing…i really lik de render and cloth materials…ur version of this BATMAN is lik de combination of prince of persia & batman

Nice rendering!! and detail~~:)

mjolnir: Dont worry man, your critique was perfectly justified.
no offens taken. i posted this so people can tale me what they liked and what they didnt
otherwise is just a “look what i cand do” post. and thats seems meaningless to me.
so thanks for your opinion!

Liquid-metal, rjsmal, Kerem, TAMPA55, d-pan, GX@W, Etcher, sezar, Anand lionking: thank you so much. it means a lot.
and being at the top row it a really wonderfull achivemtnt for me. i ve been wating for having the time to do this for two years.

thank you so much everybody!

her is some composition process

<img src=“http://img18.imageshack.us/img18/4762/compoprocess.jpg” alt=“Image Hosted by ImageShack.us”/><br/>By <a target="_new" href=“http://profile.imageshack.us/user/aridiel”>aridiel</a> at 2010-05-21

Really beautiful render and sculpt. I give you 5 stars for rendering and 4 stars for sculpting. This might be not the best Batman sculpt but still it’s appealing to me. I don’t understand why some people gave you 3 stars!

Yeah, for sure this is a 5 stars work, congrats man!

AND IMO, the ratings should only have the “5 stars” option,
So people would only vote for those works that they really think is top noch,
And it would not allow for people who just what to bash other members work
to vote for like “1 star” and totaly distort the average of the ratings,
It is really ridiculous for this thread to be “3 stars”

Just my 2 cents

Cheers

excellent work!!!
btw =) we speak the language of art here. no corrections needed.

when I saw this the first time I thought in the first moment, hey great pose materials and lighting… and … model…?..but the model itself fades into the background. the materials are very dominant and overdraw the lower quality of the model.
I don´t like the model itself without materials. the idears are great. but the details and execution are bad. the head is definitely too small. and for me it seems not to be intended. the face-design looks not real. the proportions are a little delayed…
and everything seems to be modelled with mouse (without tablett). as it would be a rough model and not finished yet.

material :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
light :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
pose :+1:small_orange_diamond:+1:small_orange_diamond:+1:
model :+1:small_orange_diamond:+1:

I really like the accesories, materials and rendering, but for what i know, the anatomy is wrong, not just the face but the arms, check the triceps muscle is very low for the realistic attemp and the overall pose is a little forced, but i should say it again, good work!

hey where did you get those Teflon/ carbon fiber textures from?

did it in photoshop. mixing some rust textures and geometric shapes.
everything you need can be done mixing textures that you will find searching images in google

cheers

Great work. Just wondering whether you posed him in zbrush or rig him in maya.

Cheers

thanks Goobatastic!
the idea was to animate this so it was fully rigged in MAX. unfortunately i didnt have the time to start doing the animation.

Ah ok mate. So you did use zbrush to pose him? lol.
Love the comp of the first shot great stuff. btw did you worry about gamma correction or anything like that when rendering?

very nice dude, keep it i am new in zbrus so its so intersting this dorum to meet too much talent people