hot
The realism of the pose, body, and clothing are flawless. Great study of folds and wrinkles in the outfit. I admire that kind of sculpting. In my opinion, however, the face is far less refined. It’s good, but not as perfect as the rest, and could be more feminine, which makes it stand out to me. That and the eyes are all that’s keeping this from looking absolutely perfect.
That said, still a great job!
amazing cloth design - great work
Really nice work on the materials and detail.
You have got alot of work into this and it shows.
Im not trying to be picky but the smile is just to happy
looking. I think it would look better with a different expression.
I know it is pretty standard but i like badass mean girls. heh
Beautiful work thats for sure.
can you please tell me as to how you did the stitching on the garments? Ive been trying to do it for a while but could never get it to look right.
wow … thats really awesome 5 stars from me … great work
fanmap529: I UV unwrapped the geometry where the stitches were going, then I used ZAppLink to make a greyscale texture in photoshop. (I took a grab from the front, back and each side.) The ZAppLink image looks something like this:
When compiled into a texture, it looked something like this:
I reimported that texture into zbrush as an alpha map and used ‘mask by alpha’ in the masking rollout and ‘inflate’ in the ‘deformers’ rollout to pump up the raised areas.
Hope that helps!
This may be a dumb question:
Can you scale alphas up that large??
That’s a good technique.
I think zbrush should have a ZAppLink to mask option. Some times it’s painful to go the long way round like: ZApp> colors > texture > alpha > mask
Very nice character… Great attitude…!
HEY RICH!!..awsome stuff mate! ive also been to your site and seen the prof finished!.. (its jon wes from circle)
loved your stuff man…maybe you could post some of the art you did on the statues for…that/our game… barrabulls…or similar;-) i was blown away!..ask ferg!
you just get better and better!..all the best
jon
Hello! The Gnomon Workshop very kindly invited me to put together a video tutorial on how I modelled the some of the clothing for this character. You can find it here:
http://www.gnomonology.com/tutorial/343
In 43 minutes I show how I go from a low poly mesh from maya up to the finished thing and the various tools in ZBrush that I find useful. I also explain things to look out for to make your cloth look more real, and I show the kind of reference material I use.
I hope you guys find it useful!
Jon: Long time no speaky! Thanks very much me old china! Lovely to hear from you again. Not sure what that ‘Parallel Balls’ thing is you’re talking about though. Sounds like a right load of rubbish.
shameless self-promoting bump for monday morning!
Hahahahaha. Shame on you! .Congrats on the tut invite mate. Awesome work
Congrats on the tut, given how many people have trouble with fabric etc it was a good move, looking forward to checking it out.
PS, shameless self-promo bumps are disgraceful, but given the subject and the quality - here, have one on me!
cool model, very inspiring work.
those folds just look amazing! i’ve been working on a project w/ some clothing…and ur piece is extremely inspiring…what is ur technique for achieving the results in the folds?..
i don’t know if its just the angle or if its been addressed already…but in the first image posted, the view on the far right,the upper part of the forearm looks a tad thick…if i look @ just the forearm and hand by itself, it looks a little manly…i only seem to notice it from that particular angle…
keep up the awesome work:D
Inspired by Akin Bilgic’s Sky Fisherman piece, I decided to have the Bad Girl 3D printed at Offload Studios. I’m really happy with the results!
And a couple of quick vray renders…
More pics on the Offload Studios Website
Great model print. Love the “sculpy”’ lighting setup also. Keep up the good work.
Great sculpt!