ZBrushCentral

Audiodoc's Anatomy Studies & Random WIP's

I was really unhappy with the block nature of my previous Hulk WIP, so I went back to the drawing board after doing some more anatomy studies and started from my base mesh. I’ve finished a first pass on the body and I’m very happy with the results so far. I’d like to know what you guys think.

:b4: I haven’t touched the hands or feet yet, so ignore the “bubbleness”

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](javascript:zb_insimg(‘126899’,‘CharacterStrip.jpg’,1,0))

Couple more renders:

[CharacterStrip2.jpg](javascript:zb_insimg(‘126901’,‘CharacterStrip2.jpg’,1,0))

Any C & C on the anatomy?

Update:

[CharacterStrip.jpg](javascript:zb_insimg(‘126955’,‘CharacterStrip.jpg’,1,0))

Hey man I like your progress… Might I suggest you work in Perspective Mode? Just press ‘P’ while you’re working on a model. This way you can see what the model actually looks like in a 3D environment. In the mode you have it now you notice how the body parts that are closer to the viewer are smaller than they should be? ‘P’ will fix that.

Unless you intentionally model and take screen shots that way, and if that’s the case then you should disregard everything I just said.

I do model in perspective view, what do you mean parts are smaller?

Cool sculpt update, Audiodoc…if the final work has another character to compare size he will look super massive! :+1:

I was thinking about Wolverine since I just watched the awesome Hulk vs. Wolverine anime. :+1:

Dude, if you finish the moon knight one, i would definitely crap myself.
It looks awesome.

I was wondering wich material you are using for the hulk skin, i think it will be good for my project too. do you mind sharing it?