ZBrushCentral

Asbjørn Nedrehagen's Sketchbook

Small character project “Triks of the Storm”. Trying out some new stylized texturing and modeling techniques for my personal work. Created using Zbrush, 3ds Max, Photoshop and After Effects.

Final Comp
TinyWizardComp720.jpg
See the high res version here!

Turnaround
(PS. If the video is black, click the link below to see the movie)

[Triks of the Storm](http://vimeo.com/84715969) from [Asbjørn Nedrehagen](http://vimeo.com/anedrehagen) on [Vimeo](https://vimeo.com).

Screen grabs
Chart_Finished.jpg

Attachments

TinyWizardComp720.jpg

Chart_Finished.jpg

Time to reboot this thread! Here’s a piece I did back in 2014. All modeling is done in zBrush and 3ds Max. Textures and rendering done in Zbrush with BPR. Compositing done in photoshop.

This is “Into the Storm”
IntoTheStorm1080.jpg

Clay render
Into-The-Storm-by-Asbjørn-Nedrehagen-Clay.jpg

Character and prop sheet
shamanSheet.jpg

And lastly here is a breakdown and a turntable of the project:

[Into the Storm](https://vimeo.com/98024883) from [Asbjørn Nedrehagen](https://vimeo.com/anedrehagen) on [Vimeo](https://vimeo.com).

Attachments

IntoTheStorm1080.jpg

Into-The-Storm-by-Asbjørn-Nedrehagen-Clay.jpg

Beautiful work i like very sorry for my english

Thank you! Here is another piece I did a couple of years ago :slight_smile:

This is the “Desert hopper”. He’s a scorpion/grasshopper hybrid!

Sculpting, texturing and rendering (BPR) done in Zbrush, compositing done in photoshop!

deserthopper01_comp01_AN_1080.jpg

Attachments

deserthopper01_comp01_AN_1080.jpg

Wildlife Tattoo Design

This is a concept for a tattoo sleeve I have been working on for quite a while. I have been wanting a tattoo for so many years and I wanted to have some impact on the final result. Since 3D-Art is my craft, I decided to give it a go with sculpting, texturing and rendering a full tattoo sleeve design. This will give the tattoo artist a guideline for the look and the feel I want for my sleeve.

All the modeling and sculpting is done in zbrush. The texturing is done mostly in Substance Painter, some with polypaint in Zbrush. The render is done in Redshift using maya. Lastly the compositing is done in photoshop.

Check out the full breakdown of my sculpting process in the post below!

Final Design Highres at my artstation here!
tattoSleeve01_01_AN_1440.jpg

Clay Render
tattoSleeve01_clay01_1440.jpg

Texturing, Lighting and Render Progress
wildlifeTattoDesign01_progression01.gif

The Bear Progress
bear01_progress01_720.gif

The Koi Progress
koi01_progress01_720.gif

The Owl Progress
owl01_progressCrop01_720.gif

Attachments

wildlifeTattoDesign01_progression01.gif

Wildlife Tattoo Design Breakdown

Here’s a little insight on how I use zbrush for my work :slight_smile:

The Bear



The Koi



The Owl



Attachments

3 Likes

beautiful bravo

The style is wonderful!! Maybe a little variation in scales and feathers would help, IMHO, but surely an impressive sculpt!!!

Future top row for sure!!

These are spectacular! And thank you for all the information how you made these!

Thank you so much for this post.
This is just phenomenal.

Great work and thanks for the very informative breakdown : )

Well deserved Top Row!!

very cool work mate :+1:

Thank you all so much!

Michael - Thank you! And thanks for making awesome brushes, I have been using them for years! :smiley:

Astjid/ArtBot - Thank you, I am happy you like the breakdown :slight_smile:

Here’s a rough layout for how I want the tattoo to wrap. There will probably be some more adjustments when I have found the right tattoo artist :slight_smile:

wildlifeSleeveTattoo01.jpg

Attachments

wildlifeSleeveTattoo01.jpg

wow amazing work and really cool tutorial, thanks :slight_smile:

Amazing man, superb work.

Hi Zbrushers!

I know it’s not Christmas any more, and new years was a couple of weeks ago, but I just finished up my Christmas/New Years themed creature!

Behold the Merry New Year Monster!
High res version available at my Artstation
christmasCreature_FINAL_QHD_LOW.jpg

This was originally an old sketch I did while traveling home from Christmas back in 2016. Figured I would do a proper sculpt and finalize this guy.

I tried out a lot of various techniques and experimented a bunch before I was happy with the look for this piece (hence the delay). I wanted him to have very sharp and clean features both in the sculpt and with handpainted textures.
This led me to having a lot of the shading work done with hand painting, and have the sculpt support with some sharp highlights and smooth gradients.

CLAY RENDER
christmasCreature_CLAY_QHD.jpg

BRUSH GUIDE
I made a custom curve brush for the Christmas lights, which is available for download at my Gumroad
ChristmasLightsBrush_INFO.jpg

Sculpting is done in zBrush, colors are done both with polypaint and hand painted in substance painter. I did the final render in 3Delight for maya and the compositing in photoshop.

CHARACTER SHEETS
CharacterSheet_COLOR_1440.jpg

CharacterSheet_CLAY_1440.jpg

Have a great 2019!

Attachments

christmasCreature_FINAL_QHD_LOW.jpg

ChristmasLightsBrush_INFO.jpg

CharacterSheet_COLOR_1440.jpg

CharacterSheet_CLAY_1440.jpg

christmasCreature_CLAY_QHD.jpg

:D:D:D Funny concept. Thank you for the wishes and for the brush!!

What a fun character:+1:
Enjoyed catching up with your earlier posts also.
The free brush - much appreciated.