ZBrushCentral

Architectural Rendering

Roger,

Thank you so much for sharing your workflow.
I would love to get into the game industry, specifically environmental art, and thought sketchup would be perfect…Totally bummed that it didn’t work like I anticipated.

I’ve been thinking, this workflow may actually be possible, with the release of QRemesher.
If Q is a retopology tool, then I would assume it could take the triangulated faces and retopologize it nicely into quads.

I’ve been checking out some other programs, but have decided to not purchase anything, until I give QRemesher a fair chance.
I think Q with Dynamesh, will make the impossible - possible.

There is no way I am giving up with the sketchup idea, that program is just too easy to get great concepts fast.

Thanks again for your post!
Corey

I’m another Zbrush learner here. I’m attempting to create graphics novel pics with Zbrush, Sketchup and DazStudio. My scenes will have indoor and outdoor scenes which will require lots of hard surface props and a bit of plants. I intend to model hard objects in Sketchup and soft/natural ones in Zbrush, and using Zbrush to improve on my human detailing.

I have tried importing a SKP house model via the free OBJ export and ended up like the first pic posted in this thread. At least now I understand why! Ngons Quads and Triangles, all these format translation issues are so troublesome, wish I could do it all in ONE app! :(:stuck_out_tongue:

A few questions…


  • The successful export of table above is via Sketchup Pro version. Is it via 3DS or OBJ or other format.
  • Does Zbrush import FBX or COLLADA from Sketchup properly?
  • What is QRemesher? Has it resolved typical Sketchup imports?
  • Does Zbrush have more than Lightcap lights which I can position anywhere in a scene?

A non-sketchup question is about my workflow/pipeline. My scenes may have up to a few hi-res human characters. Am I better off

  1. Learning to set up scenes inside DazStudio using their 3delight render system (Daz’s import of Sketchup models is wobbly but still possible), use their pose/animation system to pose my characters, and find a way to import Zbrush created furry objects into Daz (daunting process?)

OR should I try

  1. using Zbrush as the final render app, for near to medium size stage/scenes?

Thanks for any advanced artist’s input!

very very interesting, i’ll watch this thread for sure…i’ve used zb in the recent past just for texturing some objects and i’ve posted some images of a room , the base was done in 3dsmax for what concern all the right dimensions of objects and the right positioning, maybe you could interested, check post #127
Keep on posting :wink: