Hi,
Great tutorial. I have a couple small issues maybe you can clarify. I have reached the part where I’m about to paint multiple levels of specularity. I have already painted a nice texture just like you did in the first part of your tutorial. I also have a great variation of the Sokar skin texture going and i have copies with different levels of specularity ready to go. However I have a problem when I get to this:
“Before starting, click on the first shader slot (or the one with the material with less specularity). Load your model in the viewport, click on Edit. Change the color to white in the picker and go to the texture menu. Change the values for Width and Height to 3000 to have some good resolution. Click on “New”.”
By doing this I am essentially replacing the nicely painted color texture with a new white texture upon which I will soon be painting the different evels of specularity. Is this specular texture going to be layered on my previously painted color texture somehow or combined? I don’t see that step in your tutorial. What am i missing here? How do I use both my painted color texture and the newly painted specular texture?
Also, and this is not a problem with your tutorial per se, but maybe you have experienced this or someone else has. Occaisionally when I’m working with the Deco brush in projection master it’s working fine and then all of a sudden it stops working, nothing appears when I paint a stroke, and I can’t get it back until I restart Zbrush. Has anyone else experienced this wierdness?
Thanks very much,
Eric