Still need to add some wrinkles, veins, and clothing. Not sure what to do about clothing, have a few ideas:
[attach=246808]MouseIsh4.jpg[/attach]
Still need to add some wrinkles, veins, and clothing. Not sure what to do about clothing, have a few ideas:
[attach=246808]MouseIsh4.jpg[/attach]
Looking pretty good. I would add some fur though, unless you plan to use particles for that.
Thanks,
Planning to do Fur in modo once I’m doing with everything else.
I have added some muscle structure to him now, not much, just enough to show. I think I’m probably good to move on to a few veins and wrinkles, which will also be subtle as when fur is added it wont be visible anyway
[attach=246822]MouseIsh5.jpg[/attach]
Mostly updated the hands and feet but also the muscles should stand out a little more now. I’m debating adding all the extra detail like knuckle skin folds and all that sort of stuff… not sure I should bother with it.
Last chance for some critique, speak now or forever hold your peace
Your new so it’s understandable, but just to point this out, you are using 3 thumbnail spots in the Recent Threads rows which means you are pushing someone else out before their time. You could have edited your first post and added the additional images in there. Try and post so you only have one thumbnail in there at a time. Just saying! Thanks!
Now that’s some nice bit of work!
Cute and well-made design.
Although I’d work a little bit more on the anatomy.
One thing I’d change (and it’s the only one, I think), would be to make the neck a little shorter and, perhaps, thinner.
If not, you could just focus some more on the neck area, including the shoulders. Something seems a bit not right there.
Also, something might be done about the tail looking too plain.
Maybe add some hint of vertebrae?
And I really love the face, ears, hands and feet. ^^
zber2:
I’ll keep an eye on that. Didnt think the forums would be moving that slowly with how many people use ZBrush
tchaikovsky2:
Thanks! Anatomy and character art in general are my weak points which I am working on. I did notice the neck and shoulder areas you mentioned as well and I think once the neck is shorter and thinner I can work on the transition to the shoulders better (get a clavicle in there), good call. Perhaps the arms are also a hair to far forward.
I did add a hint of vertebrae (the pinching in on the sides) to the tail but it is way too subtle.
Stole a few mins to tweak.
He was essentially missing traps. The muscles, not the things that kill him
I shortened and thinned the neck to make room for the traps, added them, moved the arms back a bit, adjusted the contour of the spine.
Mouse went on a diet and I went in a more realistic direction.
Not that it is all that impressive but to show some progress, here is a shield. Sword is next.
Clothing is next
Finally got some time to start on the armor.