Well, after a few minor changes, I decided to commit my model to a polygon mesh for now. I’m still not certain if I did the best job I could with the ZSpheres, but hey, that’s what backups are for. I don’t mind redoing the polygon work if I decide to change the ZSpheres, since I’m doing this for practice as much as I am for getting a model I can use. I’m just dinkin’ around. 
I’m trying to figure out how to do the ears. I want to be able to rig the ears so I can pose them a little, so I’m trying to figure out how to get a good topology for that. I tried edge-looping where I wanted the ears to go and them pulling them out, but I eventually had success doing it the other way around: pulling out the ears, edge-looping at subdiv 1, then moving points around. Only, well, I reshaped part of the ear and I ended up with a big problem, the same sort of problem that happened when I did the edge loop first.
[attach=32076]ears1.jpg[/attach]
[attach=32077]ears2.jpg[/attach]
Obviously, that edge loop isn’t looking really good. It especially gets screwed up at the corners (same thing happens on the back side). Moving the points around doesn’t really help.
I’m currently thinking maybe I don’t even need edge loops for the ears here… I think I’m going to just try it again without edge loops and see how it comes out.
(BTW, I notice my original post was changed so the image is attached as a JPEG instead of linked to my website as a PNG. Am I not supposed to link to my webspace, or does a script do this automatically, or what?)
Attachments

