ZBrushCentral

Another head...Another Alien...

:eek: HOLY SHHhh…whoa, you almost made me lose my language for a sec there. mtb, this is incredible mate! …you’re gonna have to give me some learning in lights,materials, texturing,pm and…well, hell, the whole nine yards.

can’t wait to see what’s next…i’m so blown away right now

Hipnotic. Me liky. :slight_smile:

looks good Mike…love the clarity of the image. It leaves you lots of room for massive detailing…
ron

Mahlikus,

Very, very cool. I agree with Giantsun, It is mesmerizing…

Frenchy has a good point about the symmetry, but I’m sure you will tackle that once all the detail is in.

I’ll be interested to see where you take this guy. Nice work.

Hey Mahlikus I love this shader. Very well done. :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Neat Creature MTB :slight_smile: Verry inspireing :slight_smile:

Have a good day!

:sunglasses:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:+

I love it!!!

Everytime’s better :+1: :+1: :+1:

Greetings,

That final render is a excellent showcase of Zbrush and your artistic creativity combined.

It is hard to distinguish whether or not that rendering is a physical model or a digital peice. Lovely work.

A cool texture should finish up the skin.
I think the eyes need to be modified. The color is great, but I think you could do some research and come up with a really cool eye texture.

Maybe this might inspire you…

-Alex

thats pretty cool looking, I’ll just save that critter for another project. He is an alien yes but don’t let the bug-like appearance fool you…he is no insect.
Its definately a way to go though but not fot this fella.

Hi Mahlikus The Black did you check out the hires map I transfered on my ftp ?

Really nice render you’ve got here, only critic I would make is that it’s too symmetrical (IMO) Otherwise, really cool.

Hi Malikus,

Please explain how you make edge loops in your Zshpere model. When I start a Zsphere tool, I do not get the Edge Loop option box.

Is this normal? If so, how do you subdivide the model?

The edge loop info box said its works with polymesh objects. Is an active Zsphere a polymesh?

-Alex

No,no… you need to convert it to a pm object first. Adaptive skinning is the key here. okay here are two great tutorials on box modeling in Z.

This here is one by our lovely mod aurick.
Do this one first it. It has more in depth description.

This quicktime movie here is one I made.
Then look at this one…on descriptions, just pure modeling.

Those two should get you going.

If not, let me know.

Alright, I here is a little update on the modeling. I really want to finish this guy but at 6 million polys, it handles a little slow.

[Z-Alien-Current.jpg]

WOW
cool character. Hope you will find some time for texturing.
Hilmar DerLandvogt

nice update :slight_smile:
6 million mate! i´m happy when i reach 3…

greets
froyd

So nice Malhikus, cool alien cow-bug hehehe, congratulatons mate

Thanks Guys.
Added pores and stuff.
Another render and a closeup too.

[Z-Alien-Current2.jpg](javascript:zb_insimg(‘23096’,‘Z-Alien-Current2a.jpg’,1,0))

Attachments

Z-Alien-Current2a.jpg

Good to see You back here! Keep up the good work!

I like it a lot!!!
Beautiful design and texture, I only would like to tell you something about the lips, maybe you could take a second look at them.
Keep working hard and posting,
Arturo

it would be great if you shared your render details it looks amazing
i love the design too way to go