AFAIK Mudwalker doesnt set up shading networks for normal and displacment. For me anyway this is most important part as its pretty easy to import an obj and export and apply a diffuse map.
GoZ does do this doesnt it?
AFAIK Mudwalker doesnt set up shading networks for normal and displacment. For me anyway this is most important part as its pretty easy to import an obj and export and apply a diffuse map.
GoZ does do this doesnt it?
That is unfortunately not true. What GoZ does that MudWalker can not, is to automatically transfer all subdivision levels and colors when you modify the mesh in another application and send it back to zbrush. imo this the key to GoZ.
they both do, from what i’ve seen it is essentially the same (incl topo changes apparently) I like the fact it has been written by just a guy, not autodesk themselves
Overall looks pretty nifty, but left mudbox a while back, won’t be going back :rolleyes:
now…I REALLY want to have 3.5:P
From what I remember when watching the mudwalker video that Wayne promoted in demonstration. I spoke the same as Modelmaker speaks of in terms of not bridging the communication between the 2 apps simultaneously. As the difference is, mudwalker does a backwards step approach and doesn’t go forward in terms of retopologizing that new or recently added on model, from the 3d app back into mudbox with all the subdivision level details back to that one part of the exisiting mesh that was just recently (however long ago) exported from mudbox to Max/Maya, ect.
Don’t get me wrong, I’m happy that Wayne has done work to create a tool like this for mudbox users (I myself am not a user of Mudbox). But knowing that there’s efforts for both programs being made for users out there in the 3d community. That can stick to their favorite package, and not be forced to return to an app they somehow are unfond of using because of it’s UI alone (ZB). Can still get a use to not having to stress installing more software on their given machines because of the need to still be playing hopscotch with applications and their work.
@CowboyBunny - Thanks mate
ZSpheres 2 can indeed lessen the grip / need other modeling apps still had, but it will still be good to be able to switch to your modeling app of preference and back with GoZB.
Now just imagine some external renderer (who mentioned thea?) having a plugin for ZBrush 4…
7 days to go…
Well hopefully it won’t be that long of a wait. I would imagine that as soon as they’re able, they’d release it, so let’s hope for sometime in the next 3 days.
Yea. Lets hope. I really want to start playing with goz and hd disp export. Also a decent perspective is always welcome
Same here…i would love to employ this in my normal mapping. Any news on Zmappers existence as of ZB4?
I could be wrong, but given that Zmapper is gone for Mac users in 3.12, I think Zmapper is gone in 3.5.
MC
awww…well, i hope there is a better way to create seamless normal maps… i dislike the DE exporter for this fact alone that it leaves seams
Just curious as to why people think ZB 3.5 is coming out in 3-7 days?
I read 4th quarter 2009. So it could be anywhere between September and January 1st, technically.
This is why: "The Windows version of 3.5 will be released by the end of August…"
yep. zbrush 4 was supposed to come out in 4th quarter 2009…so freddyfish is right.
Thanks guys…I must have missed read.
But I’m glad Im wrong
The end of August sounds good, I really hope that Pixo keeps the release date this time.
I’m really excited about the next version.
There is always hope.
The end is near…
Yep, a week from today, tuesday.
So do you guys think Pixologic will wait to the very last day? Or even hour?
Or give us a nice surprise for the weekend?
I would imagine they are going to use every last second to make sure there are minimal bugs.