ZBrushCentral

Animal sculpting

Hi Trurl,
relaxed and confident modelling.
A pleasure to view.

hey, if you don’t mind, what’s the poly count on these models, i’m still learning my way “into” zbrush, and i just want to know what resolution the mesh has to around to get details like those without rough polys.

excellent work by the way! :+1:

yes I wanted to aske the same question as I was wondering how high is the resolution of the model … hehehe nice modeling and -bump- usage :smiley:

Hey wow, that’s the most excellent prehistoric Z-rhino-creature I’ve seen so far, :+1: great :+1: work.
You tried Z2, you say… Well that’s one hell of a try :smiley:

amazing… and you can see why it’s gone :slight_smile:
the cranium is too small - small brain :slight_smile:

could not survive the darwinian world :wink:

Made with love to right deatils, (not too much) - perfect :+1:

Thanks your replies.

The model resolution:
2 228 224 polys (on subdivision level 7)

(sorry, my english is poor)

I testing the displacement map in Cinema 4D:

http://www.csucsposta.hu/zkorcsok/images/rhino_displacement_test2.mov

The rhino animation with displacement map (in quicktime): rhino anim

Very good!!!
Please more big the size of the animation.

This beast is always living as I seen on your movie ? :smiley:
Pilou