thanks for the reply
now that the substance painter 2 has a built in iray renderer I’m trying to figure out a solid hard surface workflow from zbrush to substance before I attempt model something as nice as yours
things get complicated trying to get the edges match, ids and seams and details and all you know…Cheers
Nice work! I really need to try out substance painter…
@KorayAtes haha yup! a lot of technical things to learn/remember, can get frustrating, but you can do it!
@Sam Leheny Thanks! and good luck!
Hey, just thought I’d share some snapshots from the zbrush viewport with you guys! Sitting snugly at approx. 41 milliion polys or so at high-res. with a polypaint base!
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Cool! Did you retopo it in neutral pose and then posed it in zbrush before taking it to texturing in substance painter? Or did you rig the lowpoly and pose afterwards? I find it difficult to do a complex pose after retopo because of possible ugly deformations in the model, but on the other hand retopoing posed mesh is a pain, at least manual one… glad there’s zremesher…
@nikol hey thanks man! well a lot of the topology was just tweaking around in zremesher. On this project I messed up big time in the beginning, and I had ended up posing her before I got my UVs ready. So for the body I kept it in dynamesh up to the end POSED, and then from there I just use zremesher the amor pieces were all individually zremeshed before merging them together. hope that kind of answers your question and if you have any more feel free to ask!
Splendid work. Beautiful modeling, texturing and renders. Love the additional info on your process.
Thought I’d throw in just a few more angles for fun ;D
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Congrats on getting to Top Row, Andy! And thanks for sharing your experiences.
I love the weathering effects on her armor parts.
Yup! The answer was precise enough for my needs :)!
Who do I have to call to get this to happen???
@SKYWAYS128 Thanks man! I will probably make a quick ZB breakdown soon!
@nikol alright, great!
@muchlove106 haha thanks dude!
HERE IS A QUICK ZB BREAKDOWN:
This is just how I did it, it is in no way the best or most efficient way of doing it If you have any questions feel free to ask! Hope this helps some of you!
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…model!
Great Work Andy!!!
Sorry I haven’t updated in a while!
ARIUS is a character that I had a lot of fun with tweaking the materials, especially with the armor. The character I had in mind was someone who is just out there for himself and his own personal gains; he has a very questionable moral compass.
As always, there are tons of flaws, and I’m sure the texturing could use some improvement. Anyway, hope you like it!
High-res photos + Marmoset Viewer at my ArtStation: www.artstation.com/artwork/yKAxK
Software used: Zbrush 4r7, Substance Painter 2, Marmoset Toolbag 2, Photoshop CC
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fun little orc project I completed about 2 months ago! Was a blast to sculpt in Zbrush as well as tinker with the materials in Marmoset Toolbag 2.
High-res images + Marmoset Viewer: www.artstation.com/artwork/N2mbd
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A carnivorous creature who inhabits and swims in the vast, open ocean. Primarily preys on small to medium-sized fish, shellfish, and even sharks. It is possible for it to be able to swim to shore and temporarily live on land. Unlike fish, this creature does not receive its oxygen through the water. Rather, it is much like dolphins and whales, requiring that it resurface to breathe air. On average, it can hold its breath for 15-20 minutes.
A really fun project sculpted in Zbrush and rendered in Keyshot.
Inspired by the unique features of the goblin shark.
ArtStation Link: https://www.artstation.com/artwork/3e62B